This is a simple little tool for viewing your objects that you plan to use in AppGameKit .
It should allow you to load models compatible with AppGameKit, and get a little info about the model and its animation(s) if it has any.
This will display,,,
The Model's Name
The number of animations that it has.
The name of the animation you have selected.
The number of frames for the selected animation. (starts at 0 like the AppGameKit times for playing animations)
Controls...
Left Mouse Button - Hold down to move object left, right, up, or down.
Right Mouse Button - Hold down to rotate the object left or right.
Mouse Wheel - Move camera forward or backward for zooming object.
W,S,A,D - Tilt and pan the camera.
Q,E - Rotate the object.
Enter, Right Shift - Move object up or down.
Arrow Keys - Move the camera forward, back, left or right.
The folder opens your model's file.
If it has multiple animations then the navigation buttons will appear just right of the folder.
The large buttons at the top in the middle are for playing animation(s).
First is your frames per second for the speed of the animation, just click to increment and it will cycle back to 1 after you exceed the 20 limit.
Then you have the Play/Stop button, which will play the animation for the Start and End frames you have selected at the far right.
Next is the Reset button, which will as you guessed reset the animation frames selected back to the original settings.
Next is a display for the current frame that is playing. (or the start frame if not yet playing)
To the right of these are the Start and End frames for the animation playback.
The Start frame is at the top and the End frame below.
Click the arrows to increment or decrement the frame numbers. (holding down will navigate faster)
I may add more to this but I am releasing it now for those who can put it to good use as it is.
P.S.
The "Brute" character in the image above is not my work (it's a model created by Mark Blosser AKA Bond1), and it's only used here as an AppGameKit object example.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1