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AppGameKit Classic Chat / MAC Compiling Error due to size of the file?

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pinete
13
Years of Service
User Offline
Joined: 28th Jul 2011
Location:
Posted: 15th Dec 2017 15:28
Hi guys,
I'm loading the project into a Mac and when compiling, a lot of "function not recognised error.." appears.
I started to wonder what's happening, as it works perfectly in PC seconds ago.
After taking a deeper look I realise that one of the files of my project is cut at line 19181. The functions that AppGameKit doesn't recognized are past that line..

I got back to the PC to check it again and no problems, lines appears, coming back to MAC, same project, same file, but lines are cut , preventing AppGameKit compile that part of the code.

Any solution? someone more has experience this error?

pinete
13
Years of Service
User Offline
Joined: 28th Jul 2011
Location:
Posted: 15th Dec 2017 17:37
Forget this please,
problems came from the Dropbox shared folder sync, apparently it wasn't finished when I was loading the project so as a result, the text files of each file of the project was read incomplete, that was the source of the errors.
Sorry again.

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