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AppGameKit Classic Chat / Is there anyone here that offers publishing?

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Dec 2017 12:56 Edited at: 19th Dec 2017 12:57
Wath I wonder is if there is anyone here that offers the help off publishing apps and make sure they end upp at the app stores ok.
Generally acting as a publisher for a take off the earnings
wath iam thinking off is checking code and add if neaded small bits for it to get on the app store ok...
Always hated this bit but love making small games...
I havent used agk for a long while and dont have that much time to spend on all the small bits with publishing an app...
Only wondering

Iam interested in working with someone that knows agk in and out and not any publisher
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Dec 2017 13:32 Edited at: 19th Dec 2017 13:37
You can publish an Android build to the Google Play or Amazon store yourself easily using the keystore generator that is provided by TGC.

If you have built the APK using AppGameKit , and tested the app on an Android device to squash bugs, then you should be ready.

Then just build it again using the keystore, and your APK should be Google Play ready.

All you need to publish other than the app itself is the keystore, and the Google / Amazon developer account(s).

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Dec 2017 14:59 Edited at: 19th Dec 2017 15:03
Is the apk build simplified lately?
I know this where extremely painfull the last time I coded in agk
I lost almost all my old settings and tools when moved from my girlfriend over 2 years ago

Found the current guide
Its as painfull still as last time
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 19th Dec 2017 15:18 Edited at: 19th Dec 2017 15:20
Quote: "Its as painfull still as last time "

publishing a game is a lot of work because you need good texts,screenshots,videos, different languages.
also following store rules.
but after u published one app in app store an update or new app is easier.
a side effect is also that you need to support your customers and apps. also very time-consuming.
i can guide you to publish your first app in google play store.
AGK (Steam) V2017.12.12 : Windows 10 Pro 64 Bit : AMD (17.12.1) Radeon R7 265 : Mac mini OS High Sierra (10.13)
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Dec 2017 15:32 Edited at: 19th Dec 2017 15:37
Hi markus again
Long time since last
I will keep that in mind ....
iam working on a one hand like shooter with a twist for mobile phones
very simple and will be free with a simple in app purchase for the ones that want it
Pretty addictive so far and only a few days off coding so far
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Dec 2017 15:40
Noticed the forum rotates uploaded image
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 19th Dec 2017 15:41 Edited at: 19th Dec 2017 15:43
ok,
first you need register as developer at google ... or just try to login at google play console

overview
http://developers.google.com/

here you can add your app
https://play.google.com/apps/publish/

Quote: "Noticed the forum rotates uploaded image"

but opens correct again, hhh
AGK (Steam) V2017.12.12 : Windows 10 Pro 64 Bit : AMD (17.12.1) Radeon R7 265 : Mac mini OS High Sierra (10.13)
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Dec 2017 07:29
Sorry guys I have completely missed the built in apk builder now in agk
Love it....
Great work by tgc should make everything so easy now...
Or have I simply forgotten about it the last time I used agk
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
basicFanatic
7
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Joined: 7th Jun 2017
Location:
Posted: 20th Dec 2017 23:20 Edited at: 20th Dec 2017 23:21
Dammit! My first app got suspended and removed from Google Play "because it violates the misleading claims policy."

Apparently, the title Totally Authentic Hacker App would lead people to believe that it was a piece of actual hacker software?

Just wanted to give a heads-up that they are pretty strict, so think real carefully about those titles, okay?

I may try again, later. IBut for now, I published it on itch.io instead:
https://kasper-hviid.itch.io/totally-authentic-hacker-app
puzzler2018
User Banned
Posted: 20th Dec 2017 23:27 Edited at: 20th Dec 2017 23:28
Makes sense and not really an ethical title - can be very misleading to lots
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 21st Dec 2017 00:11
Quote: "Totally Authentic Hacker App"

hahahaha.
btw most of the apps/games in play store are real untrustworthy by permissions and google do nothing ...
also it was in news that people using big company names with a little appendix in name and wait until user fall into this trap.
google is in my top 10 of unserious/dubious companys. (for some reasons)





AGK (Steam) V2017.12.12 : Windows 10 Pro 64 Bit : AMD (17.12.1) Radeon R7 265 : Mac mini OS High Sierra (10.13)

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