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AppGameKit Classic Chat / Faster methods for testing on Android

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Richard_6
7
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Joined: 3rd Feb 2017
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Posted: 23rd Dec 2017 15:50
I'm working on a multi-touch feature and it requires switching a lot between pc and the device (using Android for testing).

Right now I'm using Dropbox, but takes a while to open and install for each small change I do.

Which methods do you use to speed up this process?



puzzler2018
User Banned
Posted: 23rd Dec 2017 16:10
that seems long winded...

- Download AppGameKit Player from google play

- Run

- On your developer PC - press the Broadcast button

It should shoot all the app down to the Android via the network - as long as your PC and your Android is on the same network
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 23rd Dec 2017 16:12
if you have the agk steam version the "player" is in sub folder.
AGK (Steam) V2017.12.12 : Windows 10 Pro 64 Bit : AMD (17.12.1) Radeon R7 265 : Mac mini OS High Sierra (10.13)
Richard_6
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Posted: 23rd Dec 2017 19:11
Thanks a lot, guys!
basicFanatic
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Joined: 7th Jun 2017
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Posted: 26th Dec 2017 13:33
Never could get AppGameKit Player to work, but Dropbox sounds like a good method!
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 26th Dec 2017 17:39
Quote: "Never could get AppGameKit Player to work, but Dropbox sounds like a good method! "

why not?
the player should match the compiler/ide version, i never had a problem with it.
google drive works also, you can direct click and start install from there.
or a direct copy to device via usb cable, u just need a app for folder view and execute.


AGK (Steam) V2017.12.12 : Windows 10 Pro 64 Bit : AMD (17.12.1) Radeon R7 265 : Mac mini OS High Sierra (10.13)
CJB
Valued Member
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 28th Dec 2017 12:24
The player/broadcast works fine for me too.

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