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Work in Progress / short teaser for download

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Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 20th Dec 2003 10:37
hi ya'll heres a short animation teaser i'm workin on www.badnose.com/teaser.zip
bout 13mb in size
Kwiki Mart
20
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Joined: 9th Dec 2003
Location: PA
Posted: 20th Dec 2003 16:41
My windows player couldnt view the movie but the screenshots look great. Is this all done in DB or another language? It looks great. How are the frame rates? and whats the storyline?

On target, On time!
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 20th Dec 2003 18:53
Well obviously that's not in game, but it looks f**king good. Who made those models? They're bloody amazing.

Do you bite your thumb at me sir?

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
Slayer
21
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Joined: 15th Nov 2003
Location: CA
Posted: 20th Dec 2003 19:23
What driver do you have to download.

I dont know how to spell
Phantom Warrior86
21
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Joined: 9th Oct 2003
Location: Canada eh
Posted: 20th Dec 2003 20:34
thats looks really cool

"Old and weak think you I am, your mistake soon you will learn"
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 21st Dec 2003 03:05
Nothing seems to play the movie??? Great pictures though.
Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 21st Dec 2003 05:07
Hi thx for the feedback but if u guys cant view the movie go to www.divx.com to get the video compression drivers to view the short . cheers
lagmaster
22
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Joined: 26th Aug 2002
Playing:
Posted: 21st Dec 2003 19:12
can you post a screenshot for us to see?

cheers

lagmasteruk - http://www.lagmaster.net is alive! http://www.dbforums.co.uk/ - another db forum!

Dark Snippet Pro V9 is out!!
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 21st Dec 2003 20:30
There are screens in the zip file. I saw your website, are you making this in DBPro? You seem to be quite a professional company. How far are you into this game?

Do you bite your thumb at me sir?

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 22nd Dec 2003 00:00
looks really cool, is that really in dbp though?

those are just renders, but do you actually have any ingame screenshots?

and also, i noticed you nicked the teleporter of stargate sg1

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 22nd Dec 2003 11:32
hi ham we're not a professional company just a couple of guys trying to break into games . and as how far yet we're still developing the demo for u guys to test it out.

dark coder : we have tested the ingame quality of dbpro and it does look like wut u see ( not bad dbpro team , kudos! ) and yeah i think the teleporter stuff from stargate is just waaaaaaaaay too cool man
John H
Retired Moderator
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Location: Burlington, VT
Posted: 22nd Dec 2003 17:21
So this IS being done in DBP?


Dont forget to Join the Forums!
Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 22nd Dec 2003 19:12
rpgamer : yeap the game itself is being developed using dbpro
John H
Retired Moderator
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Location: Burlington, VT
Posted: 23rd Dec 2003 02:29
Wowzer! Hats off then!


Dont forget to Join the Forums!
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 23rd Dec 2003 05:20
Nice screenshots.

Glad you included them, cause I can't get the video to work.

@Dakilla

I've been watching your project through your website for about 3 months now. Every once in a while I check a folder that is label "Dark Basic Sites" which has websites of projects that I should watch. Looks like you've come a long way, and I'll keep checking up on your site.



A book? I hate book. Book is stupid.
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 23rd Dec 2003 09:55
looks brilliant!

Interesting you celebrated your b'day a few months before Greenlight Dev did...

regards
Greenlig

I got best and fairest for soccer WHOOHOOO!
Bulleyes
22
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Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 24th Dec 2003 07:18 Edited at: 24th Dec 2003 07:20
Yeah... Dakilla was a good artist. I am just a low-profile programmer beside him. (As always, programmers is always behind the scene and never get credited. Hahaha...)

Anyway, regarding the in-game shot, YES, DBpro can achieve the same quality. We try to cut down the polys count, and try to deliver the same degree of details in some other way. I coded a bump+spec shader a few months ago. (I think I posted here before.)

To give you an idea how does it look like under DBpro engine, below is out the capital ship in our game rendered in DBpro.



Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 24th Dec 2003 12:53
Holy Crap!

nrasool
21
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Joined: 22nd Sep 2003
Location: Surrey Area
Posted: 24th Dec 2003 14:13
Very impressive guys. The video is beautiful and the ingame screen shot posted from Bulleyes is also impressive

How long has your team being coding on this project?
Bulleyes
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Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 24th Dec 2003 14:21
Well... we are doing it part time for around a year until now. Things are pretty slow but we believe we can make it.

Feel free to tell us if you guys have any contacts to publishers or VCs.

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/
Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 24th Dec 2003 14:23
riiiiiteee.......lol
Dakilla
20
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Location: Malaysia
Posted: 24th Dec 2003 14:24
ah well mainly done coz we wanted a game to call our own for starters . still mainly for the love of making games
Hamish McHaggis
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Location: Modgnik Detinu
Posted: 24th Dec 2003 15:31 Edited at: 24th Dec 2003 15:34
Mmmmmmm.... spaceship . Dakilla, you are one heck of a good texture artist. Just don't forget the gameplay . And not proffesional? Could have fooled me (wait you did ).

How many polys is that?

Do you bite your thumb at me sir?

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 24th Dec 2003 16:13
thx hamish well as for the polycount for the spaceship with turrets n all its about 8.4k polys
Hamish McHaggis
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Location: Modgnik Detinu
Posted: 24th Dec 2003 16:16
Thats pretty high, I presume theres just going to be one of them rendered at a time yeah?

Do you bite your thumb at me sir?

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 25th Dec 2003 03:48
nope theres gonna be a few of them but not to worry we'll optimize the game itself well with some LODs n stuff to make it run faster
greenlig
21
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Location: Melbourne
Posted: 26th Dec 2003 12:38
WOWZERSS!!!!

thats jolly good stuff youve got there!!

I got best and fairest for soccer WHOOHOOO!
Jimmy
21
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Location: Back in the USA
Posted: 26th Dec 2003 21:46
If I wanted to see that kind of crap I'd take an axe to the sewer main.

Nice try, though.

www.dbpcommunity.com - free webhosting
Bulleyes
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Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 27th Dec 2003 10:52
Then you better do it now.

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/
Jimmy
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Location: Back in the USA
Posted: 27th Dec 2003 11:08
heh, I'm just kidding, it's cool, except the ships would never fly in a formation like that.. unless of course they are drunk.

SEE YOU AT THE SEWER MAIN

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Dakilla
20
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Joined: 20th Dec 2003
Location: Malaysia
Posted: 28th Dec 2003 03:55
or maybe in evasive action !!! yowzaaaa !!!!

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