Yeah... Dakilla was a good artist. I am just a low-profile programmer beside him. (As always, programmers is always behind the scene and never get credited. Hahaha...)
Anyway, regarding the in-game shot, YES, DBpro can achieve the same quality. We try to cut down the polys count, and try to deliver the same degree of details in some other way. I coded a bump+spec shader a few months ago. (I think I posted here before.)
To give you an idea how does it look like under DBpro engine, below is out the capital ship in our game rendered in DBpro.
Bad Nose Entertainment - Where games are forged from the flames of talent and passion.
http://www.badnose.com/