Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / multiple raw touch inputs

Author
Message
Vladimuffin
7
Years of Service
User Offline
Joined: 27th Nov 2016
Location:
Posted: 12th Jan 2018 12:47
Hey guys! Just thought I pry your brains about using rawtouch. This is my first time stepping outside the pointer commands and Im not happy with the way it has turned out.

so my screen (1024x768) is going to be split along the X at 512. If the player touches the left side the sprite runs left, and if the player touches the right side the sprite runs right. If the player taps both sides at the same time, I would like for him to turn into a cannon in place.

As of now, I am using the following command for navigation


and using the following to trigger the cannon.


The problem is that iit feels pretty rough while playing. Does anyone have any suggestions of a better way to handle these inputs that will feel a little more solid?

As always, I am thankful and appreciative of any and all suggestions!
One smart fellow, he felt smart. Two smart fellows, both felt smart. Three smart fellows all felt smart...

Login to post a reply

Server time is: 2024-11-23 01:24:30
Your offset time is: 2024-11-23 01:24:30