Just a shooter I'm working on.
It uses the following my map editor
https://forum.thegamecreators.com/thread/219932
to create the tileset then by using the following code
function move_background(ymov as float)
for n=1 to objectlimit
if GetSpriteExists(n)
SetSpritePosition(n,GetSpriteX(n),GetSpriteY(n)-ymov)
if GetSpriteY(n)>(yMax) then SetSpritePosition(n,GetSpriteX(n),GetSpriteY(n)-(yMax+64))
endif
next n
endfunction
the tiles wrap around making it endless.
Still lots to do just curious on any thoughts or suggestions. I Also plan on using my path editor with
some modifications found from this thread
https://forum.thegamecreators.com/thread/221096fubar