Hi Xaby
I don't know why you don't have lots of answers, because your questions are very importants
!
Quote: "I think Blendman uses Blender and creates 3D graphics rendered on 2D PNGs and uses AppGameKit more in a 2D way. But he also developed some own tools."
Yes, you' re right, but only for games wich need 3D rendering (so for my 2D isometric games) :
I) 2D games
I.1) 2D game with 2D image : drawing or vector image
1) I create Artwork
- A simple paper and my criterium to draw the line (artwork)
- I use photoshop (I've a licence) or Rebelle (I've got a licence too) for the colors
2) drawing the assets
- I create the characters in part generally in photoshop (or another graphic tool)
3) Animation
- generally I use Spriter for 2D animation
Example of 2D game with 2D drawing (teo &loli adventures) :
(character made in photoshop and animated in spriter)
I.2) 2D game with 3D rendering as image
1) I create Artwork, then Modelsheet for the characters or house/rocks/trees/plants/vehicles/ennemies...
- A simple paper and my criterium to draw the line
- I use photoshop (I've a licence) or Rebelle (I've got a licence too) for the colors
A model sheet (an ennemy) for my game Arkeos Chronicle :
Some artworks for my game Arkeos Chronicle :
2) Then, when I 'm ok with my artwork, it's time to create the 3D :
Model3D / Shader/texture/rendering
- I use Blender to create the 3D model (with or without modelsheet, but it's better with)
- I use Blender for the shaders/material/textures. Textures are empty or photos or drawing I've made.
- Rendering : blender internal renderer (I don't use cycle for the moment for my rendering, maybe in next project). : always the same lightaing and scene environnement. Rendering with shadow and alpha background.
A test render for my game Arkeos Chronicle :
- Animation :
- I use blender for rigging and animation too. I use sometimes "Rigify" whch is amazing
. (for rigging), or one of my premade armature with my animation library (it's quicker).
I want to create a 3Dmodel+animation in 2 to 4 hours !
- I save the animation (8frames in general by direction so 64 images (8directions)) in png RGBA
3) Spritesheet :
- I use my old tool (spritesheetmaker) to create the spritesheet (here is a robot from my game Towerbots) :
4) Level editor :
- To create my map, I have developped my own level editor. I use it a lot on all my game (Arkeos, FightFortress, moonkiroe, clash of bots...)
A video of this level editor :
(https://youtu.be/LdX6I7J5RFI)
Quote: "- a 3D object pipeline, from nothing to a 3D game with AGK"
1) I create Artwork, then Modelsheet for the characters or house/rocks/trees/plants/vehicles/ennemies...
same as for 2D isometric.
2) the 3D : Model3D / Shader/texture// rig/ animation / rendering
same as for 2D isometric : blender for all
export in : obj, x, dae (anim)
3) 3D level editor
- age3D / agk
- deled
- blender (with python script)
Quote: "- a 2D game with the feeling of depth and animations (Spriter, Spine, Creature) all of the 2D Skeleton Animations are not natively supported the latest feautures of the animation editors, so I can't do all kinds of animations like mesh deformation."
For that, you have to export your animation in spritesheet, like i do
(you can do it in spriter)
Quote: "In 2D I am also missing commands for Skin-Changing, and Asset-Flipping or Attachments, I could make to a Skeleton. So having a Character with a Hat e.g. or a Weapon and change this to another kind of thing is comlicated. It's easy in 3D with FixObjectToObject and such things."
I agree, in 2D (with spriter/spine or a spritesheet), it's not as easy as in 3D ^^.
Quote: "So which workflows do you use? "
see my previous explications
Quote: "Are you did something with the new "Visual Editor"?"
not for the moment
Quote: "Have you your own tools? "
yes, a lot of tools :
- 2D painting software (purebasic) :
- spritesheetmaker / menumaker (purebasic)
- png reduction (color & alpha color - purebasic) :
- 3D level editor (agk) :
My open-source tools (
https://github.com/blendman/) :
- Cartoon 2D vecto (purebasic)
- sprite animation (not finished - purebasic)
- Age2D (agk - not finished) :
Quote: "Are you using the GameGuru Loader most of the time?"
not for the moment.
I hope this help.
AGK2 tier1 - http://www.dracaena-studio.com