Thanks guys,
The competition required a 320 x 200 'virtual' resolution, lol, so I left it at that size. (careful what you wish for)
I may go back and make it larger, but I will have to add a lot to the draw functions, and they were very tedious and time consuming, so... [procrastinate=on]
The competition was fun, and I am looking forward to the next one. (I will make the next entry big enough to actually see)
Quote: "Was a nice surprise to see the bonus game between the stages!
Hadn't seen that before now because never got past that first stage til now."
lol
One guy at their forum just didn't get the point of the game because the aliens didn't shoot him so he could not die and nothing else happened.
That means he never encountered the forward progression timer (which will kill your tank), and he never finished the first level (which is a long one).
Oh well, I guess not everyone has the patience or determination to beat the game like us old school gamers who don't stop until Victory! (OCD maximus)
As you already know, you can definitely get killed in level 2 !
You should get a kick out of the third level once you get there. (I will give you a spoiler for the boss - there are rocks in the stalagmites at the bottom of the screen)
I admit that I did not put a lot of thought or planning in to this because I got started late in the competition, so I pretty much got ideas as I was drawing each thing in code.
Then it was a matter of coding those ideas to work and drawing more stuff for the ideas too.
Hard to believe this had over 7,000 lines of code, but a lot of that was white space and comments for formatting the code for easy reading.
Most of the code was drawing functions for everything you see, including each frame of animation for all the ships, player items, etc.
The function for the 17 sounds generated was big too, even though some sounds were not used very much.
If they code a game with no external assets, then they might like this one more.
Quote: "I tired it but on my 1440p screen it was too small to really see what was going on in a 320x240 window "
Yeah, my vision is noticeably worse now after making this game.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1