Hello AppGameKit developers,
I wanted to test today an very easy APK, it runs on a Samsung Galaxy S III Mini, about 3 to 4 Gflops with its Mali-GPU, the OUYA about 12 Gflops with its TEGRA 3 chip. But the APKs don't run. They terminate at start without any screen showing. But with the Android-Message, that the App was closed.
I am using:
OUYA-Menu:
- Develop ...
- Upload
And on the PC am Uploading the APK via the Browser, like I would do on the Razer ForgeTV. What can I do possible wrong? Some settings in the export not right?
... tryed the ForgeTV, and the same there. What did I do other the last time? Something with the Large-OUYA-Icon ...?
OUYA-Export doesn't work, how intended.
Google-APK export works for ForgeTV and OUYA, but is registered as Software, not as Game. I think, there is something Odd with the compression going on. The older APKs, which are working on the ForgeTV and OUYA are much bigger.