Hi All
Thx in A++
I am using the percentage system (2d). I have an arena with a 'wall' sprite down the far right side of the screen created as so:
iUIRightTeeth = CreateSprite(LoadImage("UIRightTeeth.png")) //728,144
SetSpriteSize(iUIRightTeeth, -1, 100.0 - GetSpriteHeight(iUIStatus)-GetSpriteHeight(iUIStatusBott)-(GetSpriteHeight(iUITLCorner)*2) )
SetSpritePosition(iUIRightTeeth, 94.791, GetSpriteY(iUITLCorner)+GetSpriteHeight(iUITLCorner) )
SetSpriteColorAlpha(iUIRightTeeth, fUIFadeVal#)
SetSpritePhysicsOn(iUIRightTeeth, 3)
And also one on the absolute left (x=0.0) created thus:
iUILeftTeeth = CreateSprite(LoadImage("UILeftTeeth.png")) //0,144
SetSpriteSize(iUILeftTeeth, GetSpriteWidth(iUIRightTeeth), 100.0 - GetSpriteHeight(iUIStatus)-GetSpriteHeight(iUIStatusBott)-(GetSpriteHeight(iUITLCorner)*2) )
SetSpritePosition(iUILeftTeeth, 0, GetSpriteY(iUITLCorner)+GetSpriteHeight(iUITLCorner))
SetSpriteColorAlpha(iUILeftTeeth, fUIFadeVal#)
SetSpritePhysicsOn(iUILeftTeeth, 3)
However, on Desktop & Apple devices these two sprites are the same width. However on my S7 & S8 (Android) The left side is wider visually (almost twice as). I, of course, want them to be identical in width.
What am I doing wrong?
PS: I have tried setting the 'Width' with a fixed Value and on Android the same happens???
I control all the juicy in here!