Quote: "I love that effect! It looks like Preben's C64 shader in GG Loader (https://forum.thegamecreators.com/thread/216912?page=2#msg2592126)."
Yes, it's not far off that!
Quote: "Really cool. Would be fun to apply to a 3D game for a weird, interesting look.
You could also think about the process as color grading, which would allow to simplify the shader a lot. You'd just have to add the pattern (or noise if you prefer PS style diffusion instead of a pattern) before you colorgrade.
I played with this idea for a 16 color compo, unfortunately not in AppGameKit, thus I have no AppGameKit code.
Because it was just a simple colorgrading lookup, it ran at 1000s of FPS. Would work with a pattern too, it would just have to be exactly aligned to the screen.
An old testshot attached, was realtime 3D being converted to a 16 color palette."
Yes, I am planning on using it on a 3D world. Just not updating "realtime". The speed is plenty fast enough for now but I might use a lookup if necessary.
Quote: "Wow, that looks cool. Good shader for some retro nice retro effects.
Is it a pixel shader (for3d) or a fullscreen shader (2d) ??"
It's a sprite shader. I am rendering to an image, using the image in a sprite which has the effect applied. Here's a screenshot:
Using AppGameKit V2 Tier 1