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AppGameKit Classic Chat / Starting of Mandelbox

Author
Message
puzzler2018
User Banned
Posted: 5th Feb 2018 23:08
We need a fractural representation of where the 3D boxes going to live in 3D space first

so when you run this, the smaller circles x,y (centre point) will be where the 3D boxes will go in 3D space

The code is roughly put together and will be optimised, but this is how a Benice equation works


puzzler2018
User Banned
Posted: 6th Feb 2018 00:05 Edited at: 6th Feb 2018 00:05
For example, a 3D scarecrow man / ghost

puzzler2018
User Banned
Posted: 6th Feb 2018 00:10
Could be a 3D racetrack boundary collision boxes - so if the car hits each of this boxes - it bounces back

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