This is an old very messy (sorry for that) test scene I use to see how engines handle tons of polies. It's just a big pile of Megascans models basically. Plus a reflective sphere. You need at least one of those in every level.
I just loaded it up unaltered, totally unoptimized.
The very high raw speed leaves us with tons of headroom for improvements and additions. I want to try it with supersampling, DoF and bloom and higher rez textures. Would elevate visual quality quite a bit and it would most likely still be very fast.
Have to say performance wise AppGameKit is right up there with the best of them. Really great considering the ease of use and tweakability.
I am working on a better outdoor scene with own models, but for now, here are some shots of this one.