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Newcomers AppGameKit Corner / How to access Text created in Visual Editor?

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AdamRyan
6
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Joined: 13th Dec 2017
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Posted: 9th Feb 2018 12:12
I inserted a text box into the visual editor, it gave me the ID as 103, however the following code...



has no effect, and debugging produces

Text 103 does not exist in main.agc at line 158

Am I doing something wrong? How do I access text boxes?
CJB
Valued Member
20
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 9th Feb 2018 13:50 Edited at: 9th Feb 2018 13:56
Try putting this before your main loop SYNC:
print(GetCurrentEditBox())

Run your app, then click the edit box... You should see the ID.

Or you can use the Visual Editor function: VisualEditor_GetID(name$, Scene)

i.e. if you edit box was called "edit box 1" and your are using scene 1, then use VisualEditor_GetID("edit box 1",1)

Happy coding!
AdamRyan
6
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Joined: 13th Dec 2017
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Posted: 9th Feb 2018 14:52
Oh wow, I was really confused by the Visual Editor then! The TextBoxes are simply assigned IDs as per Sprites...(from 100000).....

SO what is that field "Text ID" mean?

I just presumed it was the ID to use to identify the Text Box!
AdamRyan
6
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Joined: 13th Dec 2017
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Posted: 9th Feb 2018 14:52
Thanks By The Way!!!!!!!!!!

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