So another quick update. Once again work travel and my actual job have kept ,e busy, but some nice interface progress here so far.
So, here we see:
*improvements to sculpting - alter the landscape with a variable brush size, and definable precision
*fully implimented path drawing in realtime directly onto the terrain - left to draw, right to fade/remove
*grass zones can now be erased just like the paths
*first draft of an onscreen interface that allows realtime altering of the shader layering (this atlas texture is only half redone so far)
With all features fully savable/loadable I am using the tools to date to build a simple landscape that I will build upon. Next up will be:
better lighting/normals
grass will map around paths and not appear on landscape where the incline is too severe
multiple grass/flower types
*shaders will allow control of normal levels (so some textures will only draw on flats/inclines etc)
shader control per texture of tiling
custom placement of trees/flora
a smoothing tool
Once that is done I will upload a video showing how quickly you can actually build a fairly decent landscape so far.