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AppGameKit Showcase / "Space Swap" - Run Great On Android / Too Slow On HTML5?

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TheFallenAngel
User Offline
Joined: 13th Feb 2018
Location: Long Island, New York, United States, Earth
Posted: 13th Feb 2018 18:09
Hi,

We are preparing to release our new AppGameKit 2 game "Space Swap".
It runs perfectly fine on all our Android devices, but HTML5 performance is too slow?

You can play the HTML5 version at below URL link(link to Google Play version is on title screen):
http://fallenangelsoftware.com/stuff/files/SpaceSwap/HTML5/index.html

Anyone know some secret tips to improving the slow HTML5 version of our game, thanks!

Jesse

TheFallenAngel
User Offline
Joined: 13th Feb 2018
Location: Long Island, New York, United States, Earth
Posted: 14th Feb 2018 02:54
Hi Again!

Here is the source code:
https://github.com/FallenAngelSoftware/AppGameKit2-SpaceSwap

Any help with improving HTML5 speed would be appreciated.
Thanks!

Jesse
hoyoyo80
2
Years of Service
User Offline
Joined: 11th May 2016
Location:
Posted: 14th Feb 2018 04:42
Look neat!!!
xCept
15
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 14th Feb 2018 08:28
I'm not sure how much it may help but you should disable transparency on all of the sprites that don't require it to improve performance in general. Congrats on the release.
TheFallenAngel
User Offline
Joined: 13th Feb 2018
Location: Long Island, New York, United States, Earth
Posted: 14th Feb 2018 18:04
Hi,

Turning off transparency for all sprites that don't need it improved performance.
Game plays fast enough on Microsoft Edge and Google Chrome,
but it's still too slow on Mozilla Firefox on an up to date 5 year old Win 10 desktop?

Any other tips?
Thanks!

Jesse
Supertino
1
Years of Service
User Offline
Joined: 22nd Jun 2017
Location: Behind you!
Posted: 16th Feb 2018 14:13
Ha! the music, the title music when the vocals kick in, like an obscure anime\manga... love it. I've not advice on the speed, it did feel a little sluggish (Chrome, i3+HD GFX, 8GB RAM)

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