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Code Snippets / Fake Dominoes (no physics)

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Derek Darkly
12
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 24th Feb 2018 23:34 Edited at: 25th Feb 2018 03:30
Sorry, code is sloppy, objects may intersect, and they only fall in one direction. Eventually I might add a routine to determine the preferred rotational polarity, and realistically the fall speed should start slower and increase, etc, etc...

* -Be sure to change 'MaxDomino' to your preferred number, as well as the sync rate.

REGARDLESS... Every single piece is guaranteed to fall, or your pesos backl
Send your parents to noisy sprite demo hell... enter the D-Zone
James H
16
Years of Service
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Joined: 21st Apr 2007
Location: St Helens
Posted: 28th Feb 2018 01:01
Nice, I checked every single one, really wanted my Peso's back
Win 7 Pro 64 bit SP1, AMD A4-5300 APU 3.4GHz, 8GB DDR3, NVidia GeForce GTX 750 1GB GDDR5, ASUS A55BM-E
Derek Darkly
12
Years of Service
User Offline
Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 5th Mar 2018 00:59
Quote: "Nice, I checked every single one, really wanted my Peso's back
"


Lmao... absolutely!
I only require proof with a Bandicam or FRAPS video and 26 forms of ID.
Then, I'll even triple the amount paid.
Send your parents to noisy sprite demo hell... enter the D-Zone
rabiyajamal45
6
Years of Service
User Offline
Joined: 10th Feb 2018
Location:
Posted: 19th Mar 2018 10:18
Thanks I'm Looking for the same code

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