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AppGameKit Classic Chat / BUG ? Fog on android

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Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 4th Mar 2018 14:15
Hi

Is the fog broken on android ?
It's seem completely bugged on my tablets and phone (it worked in a previous version).

AGK2 tier1 - http://www.dracaena-studio.com
PHeMoX
6
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Joined: 9th Jan 2018
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Posted: 6th Mar 2018 19:47
Do you have a screenshot of what happens?
Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 9th Mar 2018 12:09
Hi

here the bug on android :


Same file on windows, fog is ok :

AGK2 tier1 - http://www.dracaena-studio.com
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 9th Mar 2018 15:37
@Blendman - can you send me a project file? I can then test it here and add to our issues list.
Development Director
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Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 10th Mar 2018 15:42 Edited at: 10th Mar 2018 15:43
Hi

here is a simple code to demonstrate the issue.
On windows, it's ok, but when I use broadcast (to test on android) : I have the bug with the fog :


AGK2 tier1 - http://www.dracaena-studio.com
Bengismo
6
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Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 10th Mar 2018 17:09 Edited at: 10th Mar 2018 17:17
Ive just tested that code on 3 different android devices and it runs fine on them all. It looks the same as the windows version



What android device are you testing on Blendman? Id suspect that as an issue...not AGK

EDITED to add photo as proof
Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 10th Mar 2018 17:31
The fog worked in a previous version, and now it doesnt work.
The fog with agk mobile works on the same device.
I have tested on my samsung gnote 10.1 2014
AGK2 tier1 - http://www.dracaena-studio.com
Bengismo
6
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Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 10th Mar 2018 17:49 Edited at: 10th Mar 2018 17:50
Ive tried broadcasting on 3 devices and not had a problem. Ive tried installing and running as an APK on them and they run fine.

So it does work on android as AppGameKit mobile works ok. Do you only have a problem when broadcasting to an android device? What is the build date of your AppGameKit player app.....is it up to date?
Santman
13
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Joined: 15th Sep 2011
Location: Inverness
Posted: 11th Mar 2018 02:54
OMG Blendman - is that your current project? It looks really good, very Ratchet and Clank.
Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 11th Mar 2018 08:17
@ Bengismo :
Thanks for the informations. My agk player for android is the last version (december 2017).
I think agk mobile is more recent, so its probably why the fog works on my device.
It worked in a previous version of agk, so it should work again.
I have try only with broadcast, i will try my file with an exported apk.

@ Santman : thanks. Yes its one of my projects, a 3d platfomer-action-shooter with a cartoon style, im a big fan of ratchet &clanck, jack and daxter, spyro, sly, rayman, and all the good old 3d platfomer action, but on android and pc, i cant find any of them. And there is not a lot good 3d platformer shooter too, in a very cartoon style. I have found a few 3d platformer in steam, but not on android.

So i have created my own game.
I have at least 2 current projects : this one (puf & squeeze (code name)), and "Arkeos chronicle", a 2d iso rpg (which is very advanced).

At the begining, puf & squeeze was only a 3d platformer (for pc and android). But i would like to add an "online shooter only" mode, with some game mode (6players vs 6 players, the last survivors, capture the flags, destroy the fortress....).
Currently, i dont know what is better for collision : use 3d physics is good, but can we slide again the obstacles with ObjectSphereSlide() ?
AGK2 tier1 - http://www.dracaena-studio.com
Rick Nasher
7
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 11th Mar 2018 13:39
Also gave it a try, but no issues on Galaxy S7Ege with Android 7.0 and latest AppGameKit and player installed.
Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 4th May 2018 08:35 Edited at: 4th May 2018 08:35
Hi

The fog is still bugged on old android system (4.0.4) with the last version (may 2018)
It works with a little scale, but if I use a big scale for object, for exemple a scale of 40, I have the bug of the fog.

Createobjectbox( 1, 40, 40, 40) or Setobjectscale (obj, 40, 40, 40)
For all object, and i can see the bug.

If my objects are little, i dont have the bug.
So, i guess, its perhaps a bug with the basic shader of agk.

For the moment, i must use my own shader (the same as the basic +the fog of preben), but i would like to use the agk basic shader for my games when i need only basic shader ^^
AGK2 tier1 - http://www.dracaena-studio.com
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 8th May 2018 16:50
I can't replicate this issue on any of my Android devices. In what version of AppGameKit did the fog work? I can't see any changes that could cause this going back to August 2017.
fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 16th May 2018 13:25 Edited at: 16th May 2018 13:26
Just a thought maybe its the Shader not working with your mobile device
but then not if you test code don't create one
fubar

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