In my game there is a map with a number of trees that get checked with a physics ray cast. The trees are not sprites, but are represented by a single dummy sprite, and AddSpriteShapeBox is used to add each tree shape to the dummy sprite. I have two questions:
1 Does a dummy sprite have any default shape or no shape?
2 The documentation says:
"If you do not need to know what has hit your hidden shapes then you can add them all to a single dummy sprite using the AddSpriteShape commands for best performance." Does this mean that ray casting will not work with hidden shapes?