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AppGameKit Classic Chat / std::bad_aloc from some Unix time thing

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Cybermind
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Joined: 28th Nov 2002
Location: Denmark
Posted: 21st Mar 2018 07:13 Edited at: 21st Mar 2018 07:19
Hello I am running a small app on a Linux machine, but after about 11 hours the program stops with a std::bad_alloc terminate. It seems like these three lines are the guilty ones, can you by quickly looking at them tell me if they indeed are a memory leak, or could there be an other reason for the bad_alloc? Does the bad_alloc happen immediatlely or could the bad_alloc have been from a little a bit earlier in the program and just appear a little after (like if it is doing something in the background, network code for instance)?



EDIT: Is std::cout done instant? I have put std::cout different places in the code to see what it is doing right before the bad_alloc, so for instance if a std::cout is in some buffer and it is not printed before the program crashes.
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blink0k
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Location: the land of oz
Posted: 21st Mar 2018 07:48
Maybe the strings returned by those functions need to be freed
Cybermind
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Joined: 28th Nov 2002
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Posted: 22nd Mar 2018 08:51
Yes, thank you I think GetUnixDate() and GetUnixTime() returns pointers, which I have to delete when done with them
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