Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / SetMusicLoopTimesOGG has errors?

Author
Message
edler
6
Years of Service
User Offline
Joined: 11th Jan 2018
Location:
Posted: 23rd Mar 2018 10:44
i have tryed with various *.ogg and with differents start and end loops, most plays noise sound and loops it.

Do you the same problem?

thanks!!
--
edler

AppGameKit forum in Spanish, yet!
fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 9th May 2018 05:34
if you are using loadSound() command it will cause that effect as OGG files are encrypted the solution is

LoadSoundOGG


Description
Loads a sound file from the application media folder. File paths must be relative, not absolute, you cannot load sound files from elsewhere on the disk.

This command takes a compressed OGG file and decompresses it during loading, allowing you to save file size, but memory usage will be the same as
if you used a WAV file. If you want to use OGG whilst also saving memory then use the new LoadMusicOGG commands.
fubar

Login to post a reply

Server time is: 2024-11-23 19:43:08
Your offset time is: 2024-11-23 19:43:08