Hmm...it should still work fine but im not sure what else your doing that might be causing the problem??
If you carefully set the UV values you can have it in any orientation you like....
You could go to the trouble of creating a memblock and making two triangles then setting the UV values correctly to show a reverse image from your camera but that requires knowledge of memblocks and coding them.
You could write a custom shader to do the UV transform -- but that would require knowledge of writing shaders.
Or you could just create 2 triangles in a 3D editor (3DS max, Blender, Milkshape3d, Wings 3d, etc...) and then load that into AGK. You can set the UV's to be reversed then and it requires no code.

<-- playing a video to an image on a face
Then you can show the image left to right or up to down....etc...
In theory you could just use SetObjectUVScale(Plane, -1.0,1.0) but images wont wrap properly unless they are square powers of 2, which your camera output almost certainly wont be.