Just starting another thread for this side project I have started some time ago so I can share some progress here. It's still without gameplay elements really and I haven't decided yet on what the gameplay will be like. I have mostly been focusing on getting an idea of what type of performance I can expect for a project with more of an actual terrain based world and around a thousand active objects.
(At the moment any objects spawned below a certain height on the terrain are assumed to be under water and therefore removed; which leaves around 700 active objects at the moment. I should look into collecting the 'failed spawn' object IDs and assign different valid spawning locations in a second spawning phase, but haven't looked into that yet.)
I'm about to put some textures on some models, hence the Wings3D multi-colored skin on some models.