Hi,
I am coding in C++, but I have noticed (regardless of number of sprites on screen) that the FPS (ScreenFPS) mostly sits at max 53FPS. Once in a blue moon I get 59.99ish FPS. I've noticed this on my game and also on the Pong example game.
Being curious I fired up the Benchmarking (one with loads of balls) project in Tier 1, and lo and behold it runs at 60FPS, all the time.
I am running the latest 12/12/2017 libraries and have a MS Surface Pro 4 Windows 10 PC (integrated graphics) running Visual Studio 2017 Community edition.
My game is running off the VS2017 template project and the problem is in windowed or full-screen mode. Even running the application outside of VS2017 does not help. It is the same in Debug and Release mode. At the moment my game only has one sprite on the splash screen and I can't believe it maxes out at 51/52/53FPS?
If I can recall I did not have this problem some time back when I was working with an earlier version of AGK2, although that was on an Alienware X51 R2 gaming PC which has dedicated graphics, running on Windows 7 and also Windows 10.
Anybody else notice this?
Thanks,
M.