Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Windows / FPS low on Tier 2 C++ projects

Author
Message
Manjinder
User Offline
Joined: 10th Aug 2017
Location:
Posted: 30th Mar 2018 15:25
Hi,

I am coding in C++, but I have noticed (regardless of number of sprites on screen) that the FPS (ScreenFPS) mostly sits at max 53FPS. Once in a blue moon I get 59.99ish FPS. I've noticed this on my game and also on the Pong example game.

Being curious I fired up the Benchmarking (one with loads of balls) project in Tier 1, and lo and behold it runs at 60FPS, all the time.

I am running the latest 12/12/2017 libraries and have a MS Surface Pro 4 Windows 10 PC (integrated graphics) running Visual Studio 2017 Community edition.

My game is running off the VS2017 template project and the problem is in windowed or full-screen mode. Even running the application outside of VS2017 does not help. It is the same in Debug and Release mode. At the moment my game only has one sprite on the splash screen and I can't believe it maxes out at 51/52/53FPS?

If I can recall I did not have this problem some time back when I was working with an earlier version of AGK2, although that was on an Alienware X51 R2 gaming PC which has dedicated graphics, running on Windows 7 and also Windows 10.

Anybody else notice this?

Thanks,
M.
CodeName
1
Years of Service
User Offline
Joined: 30th Dec 2016
Location:
Posted: 2nd Apr 2018 07:40 Edited at: 2nd Apr 2018 07:40
update GFX driver..

Login to post a reply

Server time is: 2018-04-24 13:28:08
Your offset time is: 2018-04-24 13:28:08