My current main project in AppGameKit, a mini RTS game - certainly aiming for a more casual play style than a real (full) RTS game but it's early days yet and who knows where this one will go, i don't really have a clear end goal in mind but i'm thinking it'll end up being a combat that's similar to
Auralux in that rather than micromanaging your units and having battles all over the maps you will just contest the actual planets (i.e. units will not engage each other while in flight but rather you will try to overwhelm a planet by power).
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu