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AppGameKit/AppGameKit Studio Showcase / Puf & Squeeze (3D platformer action shooter)

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Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 5th Apr 2018 10:16 Edited at: 19th May 2023 08:07
Hi




In 2008, I have created a concpet for a 3D platformer-action game named "puf & squeeze".
In the tradition of Jake & Daxter and Ratchet & Clank, I wanted the game to feature two characters (Puf & Squeeze) whose mission is to save cute characters, imprisoned by bad monsters, in a colorful universe, cartoon, SF / fantasy and fun.

I have made some tests in the Blender Game Engine in 2009, and some characters, assets...

In 2015, I have started new 3D tests with AppGameKit, but AppGameKit hasn't the features (no animations) to made the game I want : a 3D platformer-Action-Shooter, in a cartoon Style.

After that, in 2009, I have started other games (Arkeos 2D rpg). I have in arkeos until february. But I need at least 6 month to finish it. So
I would like to make a "pause", to play with 3D, and my funny project "Puf & Squeeze".

So, to test my level editor (age3D), I have made "test levels", and I test them in my game (puf & squeeze). it's very quick to create levels, so I could probably create a little game with Puf & Squeeze .
Not as big as I would like at beginning, but fun to play with ^^.

Informations

Name : Puf & Squeeze
Genre : is a 3D platformer, exploration, adventure, and shooter

Software used :
- code, dev : AGk2 basic tier1
- 3D : blender (all the models are made by me, of course)
- 2D : photoshop, mypaint, rebelle...

Platform target :
- Android
- PC : windows (Steam if I can ^^), I hope to have a mac and linux version.

Date
I dont know, but I would like to have a first version (very basic and small) in may 2019 or june or september . A lot of 3D models to create and animation to do.


Code & Informations
Code : AppGameKit basic tier1

I use :
- character, physics (dynamic, static, kinematic), raycast, objectspherecast (collision with bonus, bullets...)
- lightmaps (image from blender)
- some shaders

Features

- Loadlevel : load basic object, block (invisible object for collision only), monster, action (teleporter, bonus, chest, start...)
- Player : add Character, model 3D
- player : walk, jump
- player : double jump
- player : fight enemies (target, bullets...)
- Bullets
- weapon
- Collecte bonus
- open chest
- talk to NPC
- use object (??)
- move crate ^^
- Enemies : walk, fight, die
- FX (particles) : to be improved
- trape/obstacle to avoid (decrease health)
- trape/obstacle to destroy (decrease health)
- trampoline

version futur :
- LAN network to play with families

Screen :
- start (ok)
- world selection wip
- level selection wip
- game (GUI : wip)


Todo-list

- Player animation: walk, jump, fight, die...
- Enemies animation

- GUI & Menu in general
- create all the levels
- create the 3D assets needed
- add some gameplays like : chest, npc dialog, weapon change/update...


Level editor

I use my Age3d to create the levels. I can improve age3D if needed .



Video



ScreenShots

2018

Level test with finished Assets :


Level test (to test the gameplay, loadlevel()....)






In AGE3d (my AppGameKit 3D level editor) :




2015
First AppGameKit demo test : (use character physics & other rigid body)



2009
made in the Blender game engine : just a test



Artworks


Artwork made in 2015

I have a lot of artowkr for assets, I will post later.


Question

- what platform do you prefer ?
- will you use a real joystick (xbox or other) ?


Any comments are welcome .



Cheers !

EDIT :
- 23 march 2023/19.5.2023 : fixe the images links (again)
AGK2 tier1 - http://www.dracaena-studio.com
Richard_6
7
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Posted: 5th Apr 2018 12:33 Edited at: 5th Apr 2018 12:33
Looks promising!!! I like de 2009 image... Smooth 3D. Are you targeting mobile or pc?
Supertino
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Joined: 22nd Jun 2017
Location: Behind you!
Posted: 5th Apr 2018 12:41
Cliff Mellangard 3DEGS
Developer
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Joined: 20th Feb 2006
Location: Sweden
Rick Nasher
7
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 5th Apr 2018 21:31
Awesome stuff!
blink0k
Moderator
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 6th Apr 2018 00:49
Awesome stuff as always blendo!
Chris Tate
DBPro Master
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Joined: 29th Aug 2008
Location: London, England
Posted: 6th Apr 2018 07:18
Wowee!
Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 6th Apr 2018 10:02 Edited at: 19th May 2023 08:09
Hi

Thank you a lot for your kind comments !


Here is the new "start Screen" :



And some new 3D assets (flyingrock and 2 ennemies), in a level test :




Quote: "I like de 2009 image... Smooth 3D. "

It was a test in the blenderGameEngine.
Perhap's I will use some Assets from this scene, but I would like to have a more colored ambiance and not very detailled texture, more "flat", with Ambient Occlusion, and some "day" lighting.
like in my previous screen .


Quote: "Are you targeting mobile or pc?"


First, I'm targeting Mobile (android), then I will sale it for PC (windows, then linux & Mac) on website like itch.io, and Steam if i could ^^.


Quote: "I do like the GUI in the editor, is that your own?"

Yes, AGE3d is the level editor I'm working on, for this game (and my other3D games).
It's all made in AppGameKit, the GUi are sprites (Gui is a lot of works ^^).

Edit
- 03.2023 : fixe the link image errors
AGK2 tier1 - http://www.dracaena-studio.com
PHeMoX
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Joined: 9th Jan 2018
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Posted: 10th Apr 2018 11:32
This is some good stuff you've got going. Good job! Looking forward to seeing more.
Blendman
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 24th Apr 2018 17:08 Edited at: 19th May 2023 08:10
Hi

Finaly, i think I will create first a simple 3d shooter, in the same world and style.
I would like to create a sort of 3d shooter online, with some game mode :
- team death match (6 vs 6 players)
- little team 3 vs 3 vs 3 vs 3 vs 3
- free for all :
- kind of capture the flags.

I have made 2 maps for the fight.
The fight system isnt finish but it works.
I have made the animation for 1 character (wait, run , fight, jump, reception)

Here is the map 2
A map = 2mo + 1 mo for the textures, approx 20000 faces for the map,( without character and fx), only 2 objects for fast drawing ^^.
It use character controller and physics static rigid body, which work perfectly.



Edit 03.2023 : fixe the link image error
AGK2 tier1 - http://www.dracaena-studio.com
Scene Commander
Support Manager
16
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Posted: 24th Apr 2018 17:46
Love your style... Excellent..

SC
https://twitter.com/JimjamsGames?lang=en&lang=en
george++
AGK Tool Maker
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Location: Thessaloniki, Hellas
Posted: 25th Apr 2018 15:51
I agree, excelent graphics style. Any video soon?
GarBenjamin
AGK Developer
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Joined: 30th Nov 2016
Location: USA
Posted: 25th Apr 2018 17:58
Definitely excellent graphics. Great job on that. I also would like to see a video of the actual gameplay.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Xaby
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Location: Berlin
Posted: 26th Apr 2018 19:06
Looks great. Reminds me a little bit of "Jak and Daxter" or "Ratchet & Clank". I like the idea of a duo.

Jak and Clank Like the style. Would be nice, to be able to play the demo. Or have a deeper look into your 3D editor.
Captain Ouais
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Joined: 12th Dec 2003
Location: France
Posted: 4th May 2018 18:48
it's super beautiful, when a small video ?
I do what i do !!!

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