Hi
In 2008, I have created a concpet for a 3D platformer-action game named "puf & squeeze".
In the tradition of Jake & Daxter and Ratchet & Clank, I wanted the game to feature two characters (Puf & Squeeze) whose mission is to save cute characters, imprisoned by bad monsters, in a colorful universe, cartoon, SF / fantasy and fun.
I have made some tests in the Blender Game Engine in 2009, and some characters, assets...
In 2015, I have started new 3D tests with AppGameKit, but AppGameKit hasn't the features (no animations) to made the game I want : a 3D platformer-Action-Shooter, in a cartoon Style.
After that, in 2009, I have started other games (Arkeos 2D rpg). I have in arkeos until february. But I need at least 6 month to finish it. So
I would like to make a "pause", to play with 3D, and my funny project "Puf & Squeeze".
So, to test my level editor (age3D), I have made "test levels", and I test them in my game (puf & squeeze). it's very quick to create levels, so I could probably create a little game with Puf & Squeeze
.
Not as big as I would like at beginning, but fun to play with ^^.
Informations
Name : Puf & Squeeze
Genre : is a 3D platformer, exploration, adventure, and shooter
Software used :
- code, dev : AGk2 basic tier1
- 3D : blender (all the models are made by me, of course)
- 2D : photoshop, mypaint, rebelle...
Platform target :
- Android
- PC : windows (Steam if I can ^^), I hope to have a mac and linux version.
Date
I dont know, but I would like to have a first version (very basic and small) in may 2019 or june or september
. A lot of 3D models to create and animation to do.
Code & Informations
Code : AppGameKit basic tier1
I use :
- character, physics (dynamic, static, kinematic), raycast, objectspherecast (collision with bonus, bullets...)
- lightmaps (image from blender)
- some shaders
Features
- Loadlevel : load basic object, block (invisible object for collision only), monster, action (teleporter, bonus, chest, start...)
- Player : add Character, model 3D
- player : walk, jump
- player : double jump
- player : fight enemies (target, bullets...)
- Bullets
- weapon
- Collecte bonus
- open chest
- talk to NPC
- use object (??)
- move crate ^^
- Enemies : walk, fight, die
- FX (particles) : to be improved
- trape/obstacle to avoid (decrease health)
- trape/obstacle to destroy (decrease health)
- trampoline
version futur :
- LAN network to play with families
Screen :
- start (ok)
- world selection wip
- level selection wip
- game (GUI : wip)
Todo-list
- Player animation: walk, jump, fight, die...
- Enemies animation
- GUI & Menu in general
- create all the levels
- create the 3D assets needed
- add some gameplays like : chest, npc dialog, weapon change/update...
Level editor
I use my Age3d to create the levels. I can improve age3D if needed
.
Video
ScreenShots
2018
Level test with finished Assets :
Level test (to test the gameplay, loadlevel()....)
In AGE3d (my AppGameKit 3D level editor) :
2015
First AppGameKit demo test : (use character physics & other rigid body)
2009
made in the Blender game engine : just a test
Artworks
Artwork made in 2015
I have a lot of artowkr for assets, I will post later.
Question
- what platform do you prefer ?
- will you use a real joystick (xbox or other) ?
Any comments are welcome
.
Cheers !
EDIT :
- 23 march 2023/19.5.2023 : fixe the images links (again)
AGK2 tier1 - http://www.dracaena-studio.com