Thanks for testing this out smallg. Firstly I’m concerned with the fact that you couldn’t kick off after the opponent scored? Now after every turn I play I press the menu button, that’s the 3 horizontal lines icon to continue the game, it’s just for test purposes so I can investigate any actions and bring up a load of variables if there’s an error but for this version you have I took all that out so it should automatically go to their turn or kick off. Does this happen after every opponent goal? Try hitting the icon I said if this happens again. I’ll test the apk version you have on this also.
You play your corner card because that’s your keeper card, when your opponent has a shot on goal or a free kick on target the decision whether it’s a goal or not depends on what ‘keeper cards’ you have in your hand, you had a keeper corner card in your hand so it went for a corner. Keeper corner cards are cheaper then keeper save cards but of course you give them a chance to score from the corner. Yes I plan on putting the costs of each card into the game as only the total amount shows up when you click on a player, knowing the costs is important as you can pick a better team if you know the costs better, for instance straight pass cards are slightly more expensive then cards that go up then diagonally because straight cards are easier to work out where they go and you can’t get trapped on one side with a straight card.
You can have a max of 6 plays but yes you can only play 5 cards but you can play 6 plays if you have a long ball card because a long ball card uses up 2 plays so with 6 plays you can go say - long ball - pass - pass - cross - shoot. Also a goal kick takes up 3 moves so having 6 plays means you can say - goal kick - pass - pass - shoot. Long balls cost more then 2 pass cards of equal distance but the advantage of long ball is you can play a 6 play move, and a long ball only uses up 45 seconds but is 2 plays so is good if your short on time, so that’s a choice you make, do you spend more buying long ball players to have a chance of 6 plays or not??
In terms of having no pass cards left just shoot cards and zone cards, well that’s part of the game, you have to keep a good hand so ensure you have an even spread of cards, use return card or sub card if needed at any time and try not to have too many shoot cards early on in your career as chances are fewer so buy attackers with 3 shoot cards each maybe? Unless you are playing a much easier team. There are ‘shuffle pack’ tactical cards and ‘extra subs and returns’ tactical cards further on in the game (about level 4 onwards) so they help too , also try and keep your hand even in terms of left and right footers, don’t have all say left footers in your hand cause what if the ball ends up on the right side when it’s your turn!! Also maybe you don’t need to many keeper cards early on in career so buy a cheaper keeper with fewer keeper cards. I can easily keep a good hand now but of course that’s practice.... lots of practice lol
Yes in terms of the dice I should explain in the game somehow that you need to roll a six to ‘win the foul - get your free kick on target - score from the corner - score the penalty. The more dice you have the more chance of getting a six so training up players in a certain skill helps like for instance train a player in penalty taking means you get 10 dice rather then six when you have a penalty.
Yes I agree on the reverse card thing and have thought about that before, it will be tough maybe but important I feel and will speed up the game.
Apologies for the end of the game thing, I forgot to take that away, that’s just for test purposes so I could carry on with the game after 90 minutes and test stuff but you need to ‘return to menu’
Throw ins are strong and only need 1 player trained up to always throw the ball much further then normal but throw ins are rare so maybe don’t let the ball go out of play?
Not watched the video yet, will do after posting this.
Edit after watching video:
Couldn’t beleive no one was rolling a 6 early on. You played well, I need to show opponent skill as you start at level 1 and San Marino are level 1, Gibraltar Level 0 and Andorra Level 2 so you was playing a slightly easier team but only slightly. Each team varies in training n tactical cards too.
You like to save plays up which is good but risky if you leave the ball nearer to centre as opponent won’t need to move ball as far, also risky if you don’t have any keeper cards in your hand but the risk was paying off for you, maybe not so much when you play better teams
but if you have keeper save card in hand then it could be worth a gamble. I never saw your individual skills page but guess most was for create play and break up play, I have to have 2 players equal 1 card for these 2 tactics as they are very powerful. Be careful with ‘push men forward’ cards, yes you get 1 extra to your pass cards but if you don’t score then your opponent gets 1 extra play, this is like in a game of football where a team push forward but leave themselves open at the back.
There are more tactical cards in the game as you progress and ability to select more tactical cards too and I’m planning on more, at high level there are much more chances in the game and more tactical plays to think about.