I have like 100 images.. the lines are on the brick image, which is created perfectly in genetica!! just hard to see them
Would be hard to send anything small..hehe ..this is like the beginnings of an editor.. restarted ...
Here is the whole project
Use the arrow keys to move around..use the brackets [] to change image,use space bar to place an object... F2 saves and F1 loads... c to clear, mouse button+mouse to rotate/zoom...
All models and textures are royalty free/public domain... or made by myself... only a few models are loaded in as I recently created a function to just load them all from the folder but naming them numerically, got kinda sick of adding code every time I added an object... this needs an edit box to change the asset(model) to use but really I aint going further until I get these lines sorted...
Ignore the edit boxes really, but to explain the first box is for group, setting this to 1 is for the player, the other 3 below this are of course to rotate, the next column is physics, first the physics body and then the physics shape, be warned though there are no error checks as of yet, so stick to legit values, the first box in the second column(physics body) is set to 1(static) by default.. setting it to 2 makes it dynamic,below that the physics shape is set to 2 by default( box)... if you actually build a level, you can use physics on the objects changing them boxes, as long as you have a player object, well, or not, but the camera will point to 0,0,0 ..press T to test the level and e to exit that,maybe also rem out them horrible print()'s
Hail to the king, baby!