Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / AGK Version 2018.04.12

Author
Message
Kevin Cross
21
Years of Service
User Offline
Joined: 15th Nov 2003
Location: London, UK
Posted: 19th Apr 2018 08:01
Thanks Paul that's good news. I was just about to ask though if you can make it so that the user can slide/drag the text left and right in the text box. If you open this page on a mobile browser and click in the address bar you can slide the url left and right to see either end of it
coder51223
7
Years of Service
User Offline
Joined: 6th Sep 2017
Location:
Posted: 19th Apr 2018 09:42
Hi.
The error seems that the app doesn't even start because I don't see an agk error or a program error. It seems android don't like that app.

I've tried compiling for different android versions, but the result is the same.

The device I'm trying uses android 7.0

I didn't change the program code since previous version.
coder51223
7
Years of Service
User Offline
Joined: 6th Sep 2017
Location:
Posted: 19th Apr 2018 09:49
Hi
I don't see an error of my program. The app doesn't even start. Android says the app has stopped.
I didn't change the code since previous agk version.
I've tried compiling the app for different android versions but the result is the same.
I'm testing with an android 7.0 device.

Any ideas?
fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 19th Apr 2018 10:06 Edited at: 19th Apr 2018 10:06
Quote: "I now get Parse Error
There was a problem parsing the package"


I have android 4.4.4 on a Galaxy j1 and get the above error exporting on Android 4.1or any other setting
trying to install the package
fubar
coder51223
7
Years of Service
User Offline
Joined: 6th Sep 2017
Location:
Posted: 19th Apr 2018 10:16
Hi
I don't use broadcast to test my app.
I generate the apk on my PC and then I transfer the apk to the device and install it.
The installation works well
But when I run the app It crashes
CodeMonkey
11
Years of Service
User Offline
Joined: 6th Mar 2013
Location: Ireland
Posted: 19th Apr 2018 17:34
I'm having trouble connecting from Android to a Host PC with JoinNetwork() after installing this update. Broadcasting works fine but not the network connection I'm trying to establish. (Android v4.2.2)
www.skywaygame.com
www.facebook.com/skywaythegame
Tumira
9
Years of Service
User Offline
Joined: 28th Oct 2015
Location:
Posted: 20th Apr 2018 06:36 Edited at: 20th Apr 2018 06:40
Hmmm....

I'm getting error "Failed to save xxxhdpi icon. Failed to open...." when trying to export to android with my custom icon. I'm using 192x192 icon and even tried bigger dimensions. Still same error.
If I dont use any custom icon, the game will export to apk without problem.

Same error like this ? https://forum.thegamecreators.com/thread/216026
Steveotronic
9
Years of Service
User Offline
Joined: 8th Feb 2015
Location: Leicestershire
Posted: 20th Apr 2018 12:35 Edited at: 20th Apr 2018 12:35
Thanks for Answering Paul.

Quote: "[quote=]Any update on the Shadow Transparency issue? As stated above it would improve the realism significantly."


Technically that would be less realistic, as the shadows block light from the sun light source meaning that shadowed areas are lit by ambient light only. So allowing some light through anyway would go against the lighting model, but maybe we can open up the shadow shader parameters so it is possible to have more control over it.[/quote]

I didn't explain myself very well, sorry. I didn't mean transparent shadows, I was referring to the plane receiving the shadows, that needs to be transparent for the shadows to look like they are hitting the ground.

But you have answered above. Thanks.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 20th Apr 2018 13:58
Quote: "I don't see an error of my program. The app doesn't even start. Android says the app has stopped."

Please generate bug report on the device shortly after experiencing the problem and send me the result. This can be done from the Developer Options menu in the device settings. The Developer Options menu should be near the bottom, just above the About section. If it is not visible then go into the About section, find the "Build Number" field and tap it repeatedly until the developer options are unlocked.

Quote: "I'm getting error "Failed to save xxxhdpi icon. Failed to open....""

I can't replicate this problem, is the project in a write protected location?
Tumira
9
Years of Service
User Offline
Joined: 28th Oct 2015
Location:
Posted: 20th Apr 2018 14:56
@paul it is in mydocument folder. If i use the default icon, meaning leaving the field empty, i wont have this error popup. But if i tried to use custom icon and select my icon png file, i will have this problem.
coder51223
7
Years of Service
User Offline
Joined: 6th Sep 2017
Location:
Posted: 22nd Apr 2018 19:53
Hi, Paul

android bug report:
7.0(NRD90M)
Cybermind
Valued Member
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Denmark
Posted: 23rd Apr 2018 08:16
@coder51223, I think you forgot to attach the bug report.
13/0
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 24th Apr 2018 00:52
@Paul,

Is the Xcode "agk_interpreter" project updated for this version? When I open it the version still lists as 2017.12.12 Build 2040. Just want to make sure it is the latest version so that I can compile my own bytecode through Xcode for testing and distribution.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 24th Apr 2018 02:20
Yes, that project is up to date, the app version number is changed near the end of the build when it is uploaded to the AppStore, which is done after the file has been included in the Mac build.
Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 24th Apr 2018 08:02
Hi

I have found the bug with LoadObjectWithChildren() and SetObjectLightMode(1,0).
You have to use SetSunActive(1) to see the bug :

Code and bug report here :
https://forum.thegamecreators.com/thread/222092#msg2623694

AGK2 tier1 - http://www.dracaena-studio.com
gerdich
6
Years of Service
User Offline
Joined: 16th Apr 2018
Location:
Posted: 25th Apr 2018 17:16
I've got problems to setup Android Studio for C++. Even the java part of the tutorial "Getting started with Android.pdf" doesn't succeed at the last step. "GoogleSignIn" and "GoogleSignInStatusCodes" are unknown in "AGKactivity.java".
Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 25th Apr 2018 20:21
Hi
Paul :
what is the assimp version used in agk ?
may be, in the last version 4.1.0, we could use scaled bones for dae format ^^.
It could be great.
AGK2 tier1 - http://www.dracaena-studio.com
Cybermind
Valued Member
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Denmark
Posted: 28th Apr 2018 14:04 Edited at: 28th Apr 2018 14:04
To the dev team, I have another small update for the help files ResetTimer() help says that this command will reset timer returned from the function Timer(), but it also resets GetMilliseconds(), a quick test will of course show this but it would be nice to see that in the help file
13/0
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 30th Apr 2018 09:15
Thanks Cybermind, we'll fix.
Development Director
TGC Team

Login to post a reply

Server time is: 2024-11-23 22:02:55
Your offset time is: 2024-11-23 22:02:55