Thanks for Answering Paul.
Quote: "[quote=]Any update on the Shadow Transparency issue? As stated above it would improve the realism significantly."
Technically that would be less realistic, as the shadows block light from the sun light source meaning that shadowed areas are lit by ambient light only. So allowing some light through anyway would go against the lighting model, but maybe we can open up the shadow shader parameters so it is possible to have more control over it.[/quote]
I didn't explain myself very well, sorry. I didn't mean transparent shadows, I was referring to the plane receiving the shadows, that needs to be transparent for the shadows to look like they are hitting the ground.
But you have answered above. Thanks.