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AppGameKit Classic Chat / can i release ios games without mac ?

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0x7f
8
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Joined: 1st Apr 2016
Location:
Posted: 12th Apr 2018 20:39
as the title says, do i need to own a mac to release a game for ios or can i just use the exported ipa file?
as in the guide here it says it needs a mac: https://www.appgamekit.com/documentation/guides/52_ios.htm
so wanted to double check if thats the only way or if i can also just export the file on windows and upload it to the apple store ?
thanks for any help
smallg
Valued Member
18
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Joined: 8th Dec 2005
Location: steam
Posted: 12th Apr 2018 21:42
currently you need a mac to build the ipa, it won't build on windows (not without help at least).
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
Jerry McGuire
7
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Joined: 25th Mar 2017
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Posted: 12th Apr 2018 22:05 Edited at: 12th Apr 2018 22:06
Yes, I believe you need a Mac. I also wanted to program for iOS using my PC, but I remember looking extensively until I found an Apple website basically saying that you need to have a Mac.
You can write your header and cpp files in any editor, but for compiling and sending an app for revision to Apple you still have to use a Mac. In fact, I believe you do have to use Xcode as well.
iMac Book Pro, MacOS 10.12.4, Xcode 9.0.1;
iPhone 6, iOS 9.35; iPhone 5s, iOS 9.35; iPad (3rd gen), iOS 9.35;

Dell Precision T7400, Windows 7 Professional 64bit, Visual Studio Community 2017;
0x7f
8
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Joined: 1st Apr 2016
Location:
Posted: 13th Apr 2018 00:11
oh that sucks.
SpecTre
Developer
21
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Joined: 24th Feb 2003
Location: UK
Posted: 16th Apr 2018 00:04
You can use this site for Mac in cloud and it works with AGK.

https://www.macincloud.com

I used this before buying a Mac.
You only need the Mac for the final build and submitting part so everything can be done on a PC until this part.
Think they do a 30 day trial which you could use to upload to the App Store as it only takes a few hours to sort that bit.
Xaron
9
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Joined: 3rd May 2014
Location: Germany
Posted: 16th Apr 2018 15:59
You definitely need a Mac OR.. what I do: Use VMWare and install MacOS there, let it run under with Windows.
Ortu
DBPro Master
16
Years of Service
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 16th Apr 2018 20:57
Quote: "You definitely need a Mac OR.. what I do: Use VMWare and install MacOS there, let it run under with Windows."


Which is likely against Apple's terms of service for macOS. Careful there
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Xaron
9
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Joined: 3rd May 2014
Location: Germany
Posted: 17th Apr 2018 06:28
I know, but Apple is even against repairing your own iPhone yourself - so actually, no, I simply do NOT care about that.
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 17th Apr 2018 08:51
Quote: "You definitely need a Mac OR.. what I do: Use VMWare and install MacOS there, let it run under with Windows"


I've successfully done this (the entire publishing process) and had my game cleared and released on the App Store so I can vouch for it working.


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130,000 installs with AppGameKit and counting

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