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AppGameKit Classic Chat / MeshMemblock Function

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Golelorn
8
Years of Service
User Offline
Joined: 20th Nov 2016
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Posted: 6th Dec 2018 00:22
Thanks, puzzler2018. I will take a look. I wonder if its because I used fbx instead of obj? I also selected "Keep Vertices in Order" on export. So, maybe that fixed the issue? I dunno. I will see if it works when I get a moment. Thanks again for looking!
puzzler2018
User Banned
Posted: 6th Dec 2018 00:26 Edited at: 6th Dec 2018 00:29
Your welcome

There is 5000 AppGameKit instance objects of them now - thank you Peben with his awesome framerate work!!

puzzler2018
User Banned
Posted: 6th Dec 2018 00:30 Edited at: 6th Dec 2018 00:32
Just like to add - more framerate will be endevoured if any objects collide in the rendering - cause the GPU has to work out culling - this takes time for that to occur - reducing FPS

Just little words of wizdom, so try not to collide too may objects together and space them apart nicely then all will be good
puzzler2018
User Banned
Posted: 6th Dec 2018 00:40 Edited at: 6th Dec 2018 00:41
but doing AppGameKit version of anything will still send 5000 objects in the rendering pipeline (individually) - best FPS will come when send 5000 objects as 1 whole object to the GPU

Thats where these functions will come in handy for you all and FPS greatness - promise!!

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