smallg wrote: "would like to see a save/load to/from cloud option in the non-mobile AppGameKit version so we can swap between the 2 versions seamlessly (even better if we can get an option to save to cloud automatically on exit etc) - i know we can kinda do it manually but it's easy to forget and naturally if you're already out with your mobile version it's already too late.
unless it's already possible and i am just missing it?"
Just an idea Sir smallg, what about storing Typed Json Objects in Firebase?, it's working for me in a realtime database, loading data atm, but planning to save. Seems cool to save any game / room status.
The free plan is enough for me at least its available for a bunch of concurrent users, much more than Unity is given
https://firebase.google.com/pricing/