Quote: "took me a couple of minutes to understand the mechanics
Played to round 4 without finding any bugs so far"
yh i haven't put together any "how to" or tutorial yet, the game is pretty straight forward once you give it a few tries though i feel
Quote: "Are the saves (shields with 3 trees) supposed to return to 4 after each turn? I had 1 left and thought a hero only boosted it up by 1 each turn."
yep, the archer adds 2 extra maximum saves (if he dies you should only get 2 saves per turn).
Quote: "What is the dice hold for ? I didn’t feel the need to use it but am I missing something here?"
not really overly useful yet i agree, it is used if you wanted to gamble for a better result but not waste the higher dice (i..e you needed to reroll a 1 into a 4+ to clear an event otherwise perhaps your dice are better spent on other skills), it should be more useful later when more skills are added but it is not crucial, i also don't currently use it.
it should be more useful once combinations are added (such as skill that requires 3x 4's - if you only rolled 2x 4's you could then hold them and try reroll your remaining dice for that last 4).
Quote: "Not sure why 1 heart flashes slower then the others, them faster flashing ones I understand but not sure they need too."
the slower heart is the HP your knight gives you back (if he dies no heart will be restored except via the new skill), the others flash to indicate if you will die this turn or not (useful for knowing if you need a heal or not etc - the knight will not keep you alive if you are losing too much health).
Quote: "I’ve attached a photo... is there any reason why I didn’t lose a save here?"
hmm no, you should have lost a save, the combat saving is a bit of a mess in my code as i kinda wrote it while missing a feature and tried to add the feature in after... i tweaked it in the newer version but if it's still not working correctly in the new version i will likely just rewrite it
Quote: "Does the hero health (the one that starts at 5) ever really drop enough for hero to die? I was always at 5 mainly."
i agree (though you can certainly lose heroes very fast in the tougher waves with some unlucky rolls (a boss for example can have 5 chaos dice - purple dice which will hurt your hero when used) but i removed the main cause of hero damage (injury dice) as it could kill a hero too quickly with little way to stop it - but this is something i am planning to address with more skills and changing (varying) the way enemies damage you at the end of each turn.
also the mage will heal all heroes by 1 HP at the end of the turn so unless he dies you shouldn't really have any issue with hero HP yet.
Quote: "Ok I need to try the update but an idea is for your hero’s to either sit down after a battle to show they can not be selected again this turn or have a hero house at the bottom and all hero’s still waiting their turn are lined up outside the house ready for battle whilst the used hero’s are inside resting"
yes i will add some indication of who is still to act, i quite like the idea of making them sit down
Quote: "I find the battle screen bit confusing with all of them out and the picture behind the information can show 2 hero’s battling but your only fighting with 1"
the portraits show who is battling and you will fight 2 enemies at once if 2 are present however the small character animations are just for fun, each hero takes his turn and is essentially a separate force.
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu