@CJB
are the built-in tween functions in AppGameKit nearly bug free? Last time I tried, I had some problems from the last frame to the first frame.
So we could test this idea with the standard soldier and maybe clear nearly all keyframes with fragMotion or something like that. And the *.x file could be only some kBytes instead of MBytes. That would be really great.
But I think, that also would mean, that we had to fizzle arround with "Speed". I am not an animator. So I don't know, how we could set the model up and also have no clue, how where to start, if we wanted to integrate this curve-thingly.
I know that from Spine. But a lot of the Esoteric Spine animations are broken when playing an AppGameKit
So what would be the parameters? -> Animation Keyframe 1, Keyframe 2, and a "Bézier curve" or something like that for the right key-frame-speed integration? Don't know, how to create new "keyframes" in the memory, if would needed.
So how would you start?
Maybe someone like blendman or puzzler2018 have also some ideas with manipulation in memory or how the animation in the model had to be manipulated in a modeling / animation program before using it in AGK.