Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 11th Apr 2019 17:34
Thank you both
I aim for a June demo if the version of agk studio can compile with the media ...
I do what i do !!!
fubarpk
Retired Moderator
15
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 23rd Apr 2019 09:27
looks really good and the particle effects are great

Ce sont des forums anglais alors pouvez-vous s’il vous plaît s’en tenir à l’anglais
These are english forums so can you please stick to english
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 23rd Apr 2019 18:09
I knew that we will end up getting bawled
I do what i do !!!
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 28th Apr 2019 20:58
Hi guys !!!

A little screen shot with the amulettes and the new armur design !!



I do what i do !!!

Attachments

Login to view attachments
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 6th May 2019 19:51
Hi my anonymous fan !
Enjoy this new video with a lot of small correction, new graphics but not yet the boss ^^




I do what i do !!!
blink0k
Moderator
7
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 6th May 2019 23:04
Looks awesome! Incredible attention to detail!
Hubert BAYRE
2
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 10th May 2019 08:42
Very impressive code skill and gfx. Could you explain more how you work on it ? (Tools, your own game editor ?).
Virtual Nomad
Moderator
14
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 10th May 2019 17:14 Edited at: 10th May 2019 17:15
Quote: "Hi my anonymous fan !"

i've been watching; K&D looks (& sounds) great!

Quote: "I aim for a June demo"

we'll b waiting.

Please consider me Non-onymous, now

Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 10th May 2019 17:30
Thank you everybody

@ blink0k : I love to add lots of little details <3

@ Hubert BAYRE : To explain everything here would be vain, there are too many things running at the same time !
I made my own table editor that I modify according to my needs

@ Virtual Nomad : Yes, that's right, it's a great game ^^. I still hope to be able to provide the demo in June! (Even if it's late June !!)
I write your name on my fan book: D
I do what i do !!!
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 27th May 2019 10:00
The choice of weapons !! That's it, it drops !!


I do what i do !!!

Attachments

Login to view attachments
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 23rd Jun 2019 09:12
Hi guys,
A new little video, full of settings have been done.
The character can now shoot in burst as in the original game
I did not really know how to code this thing, then I found ^^
Still no boss, I know, I did not have time ...



I do what i do !!!
DavidAGK
AGK Developer
6
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 25th Jun 2019 18:59
This is looking amazing Captain! Love the overall feel - he parallax, dark feel, monsters etc. I know how much work is involved in creating something like this so hats off to you! Are you intending to sell on Steam? Will be a great addition to TGC's gallery! Keep up the good work - looking forward to seeing this released.


Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 25th Jun 2019 20:36
1000 thanks David,
Yes it's a lot of work!
Create an atmosphere, make monsters, cut them, grind them, dissolve them, explode them !! ha .... What a hard job !
It is planned to put it on steam or other platform

When is done ^^
I do what i do !!!
Hubert BAYRE
2
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 25th Jun 2019 20:55
Very polished code, gfx, design and sounds. Impressive results !
Virtual Nomad
Moderator
14
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 26th Jun 2019 02:09 Edited at: 26th Jun 2019 02:10
Quote: " I still hope to be able to provide the demo in June! (Even if it's late June !!)"

will my recent regimen of finger push-ups and crunches be for naught? no pressure!

just realized that you may have not meant THIS June.

Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 26th Jun 2019 18:07
Thank you Hubert, and again, I miss a lot of sounds ..

Yes, Virtual Nomad, I know, I will not be able to keep my promise, I'm waiting agk studio to be able to compile with the hidden media ...
I am also waiting for a boss drawing for level 1, I have a friend who works on it!
June 2020? no ^^^
After my holidays in July, it should do it!

Thank you all for your interest in my game
I do what i do !!!
DavidAGK
AGK Developer
6
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 26th Jun 2019 21:48
What’s this about hidden media in studio?
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 27th Jun 2019 07:03
It is an idea evoked for agk studio, I wait, impatiently, to see if it is really implemented !!
I do what i do !!!
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 18th Jul 2019 20:30
The work continues during the summer

We approach the end of the 1st level !
The boss is coming soon ! Tremble brave people !

I do what i do !!!

Attachments

Login to view attachments
Hubert BAYRE
2
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 19th Jul 2019 22:27
Quote: "The boss is coming soon !"

Cool
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 28th Jul 2019 07:10
Here is the boss !!

rest to do animations and code for the fight ^^

I do what i do !!!

Attachments

Login to view attachments
Virtual Nomad
Moderator
14
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 29th Jul 2019 02:27
surely it has an itch on its knee that i can scratch?

Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 5th Sep 2019 21:03
Hello everyone !!

I'm not going to make big comments, here is the boss of level 1, it's almost over, there are still small adjustments but I could not wait to show it to you: p
The boss of the previous picture did not suit me, it will serve later ptet ...




What do you think ?

I do what i do !!!
Hubert BAYRE
2
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 8th Sep 2019 17:04
Awesome boss ! Nothing to add. Very polished animation and gameplay !
PSY
Valued Member
4
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 8th Sep 2019 18:20
Wow, just watched the boss. Awesome job, man ^^


PSY LABS Games
Coders don't die, they just gosub without return
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 9th Sep 2019 09:00
thank you guys, it makes me happy!
here is the final version of the end of level 1, (except modification according to my mood)



Let's go level 2 ...............
I do what i do !!!
Cliff Mellangard 3DEGS
Developer
14
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
DavidAGK
AGK Developer
6
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 16th Sep 2019 17:39
Brilliant! This is looking so good! I'm guessing you're developing this to release on Steam?
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 18th Sep 2019 21:22
Thanks guys
Yes, I hope to offer a complete set at steam

I work on the menus of the game,
Question : is better with or without the big flames?

I do what i do !!!
Virtual Nomad
Moderator
14
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 21st Sep 2019 21:49
WITH flames

Hubert BAYRE
2
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 22nd Sep 2019 07:23
WIth flames too.
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 22nd Sep 2019 21:34
Ok, i keep the flames :p



The menus are almost finished !

Pffff, I'm tired there .... ^^
I do what i do !!!
Conjured Entertainment
AGK Developer
14
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Sep 2019 04:11 Edited at: 24th Sep 2019 19:03
Crazy cool man; really awesome top notch work.

Hidden Media???

To secure the 2D images??

Why not just scramble them yourself with your own proprietary method and unscramble when you load the assets in the game?

Meaning distorting the RGBA with the image->memblock/memblock->image commands.
That would make the atlas/spritesheet useless without the function to unscramble it.

Not sure how the dll encryption is working, but using AppGameKit to create an unscrambled image from the scrambled one should be doable.
A simple scrambling method should make the assets useless outside of the game for anyone accessing the media folder.
Anyone who goes to the trouble to reverse engineer your scrambling method to get the image is probably doing it for the challenge and not for the image anyway.
Besides, all the 2D stuff can be ripped from screenshots by any novice hacker.
Memblock scramblers could be used for sounds and other files too,


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 25th Sep 2019 16:32
@Conjured Entertainment
Thank you for your compliments

For the rest, I must admit that it totally exceeds my knowledge and my skills!
I do what i do !!!
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 7th Oct 2019 16:30
First step in the second level ^^




Nice ? isn't it :p
I do what i do !!!
DavidAGK
AGK Developer
6
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 8th Oct 2019 20:25
Looking good! I'm currently coming to the end of my world 3 graphics (last world) so know just how much time this takes! Tiling graphics can be a task! How many worlds do you think you'll do?
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 9th Oct 2019 17:43
Hi David,
I will try to make at least 5 !
I do what i do !!!
DavidAGK
AGK Developer
6
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 10th Oct 2019 13:14
FIVE?!?! Wow! I started thinking I might do 3-5 but definitely 3 is my limit or the game will never get finished!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
DavidAGK
AGK Developer
6
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 11th Oct 2019 12:17
How long have yu been at this game? Did you develop your own level editor and other surrounding tools? I had to make a tile map editor and an atlas image creator (gets all the individual tiles and creates an atlas from them) and a population editor (for adding swinging platforms and monsters). It's a huge undertaking!!!!

Keep pushing this forwards - it's a great looking game!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 11th Oct 2019 15:20
I started the game in September 2017, I created my level editor, I tinker when I need new features.
the passage between the 1 and the second level is done well.
The second level should therefore finish faster than the first because the moteru of the game is performing now.
What is missing is time and courage and motivation when I have time: p

thank you for your encouragement and your compliments !
I do what i do !!!
Cliff Mellangard 3DEGS
Developer
14
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 13th Oct 2019 03:23
I have had periods of up to 3 months i dont work on pixelstein and when i return iam like a shootgun with new features.
Its good to take breaks from projects that are large.
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 20th Oct 2019 16:33
The little screen shoot of the we, It's been a long time !!

[img]null[/img]
I do what i do !!!

Attachments

Login to view attachments
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 21st Oct 2019 21:24
It's better here

I do what i do !!!

Attachments

Login to view attachments
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 5th Nov 2019 18:18
Hello,
Here we are at the top of the castle,
I just wonder if I have to put a you, a decoration between the two towers ?


I do what i do !!!

Attachments

Login to view attachments
Hubert BAYRE
2
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 6th Nov 2019 09:11
Perhaps just other lighter clouds on the blue background ?
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 9th Dec 2019 20:12
Hi people !!!!!!!

After a period without news, here is a video (small) of level 2 .
The boar monster is not finished yet but works well already.
I had fun programming the spiders.


I do what i do !!!
blink0k
Moderator
7
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 9th Dec 2019 20:17
Looks awesome. Such attention to detail!
DavidAGK
AGK Developer
6
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 11th Dec 2019 21:20
Looking goo! Moving platforms are tough to code I found! When you have proportional speed of character movement and fast moving platforms it all gets fairly complex as there's a tendency for the platform to re-capture the player just as they leave it! I also got trapped a while back thinking that the player had to be moving down to land on a platform... but actually... if the player is moving up (mid jump) and the platform is moving up faster it can "capture" the player! All fun and games!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Hubert BAYRE
2
Years of Service
User Offline
Joined: 21st Oct 2017
Location: France
Posted: 3rd Mar 2020 11:42
@Captain Ouais : Do you have some news about your projec t?
Captain Ouais
16
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 17th Mar 2020 21:56 Edited at: 17th Mar 2020 21:58
Hi Hubert, Hi everyone !!!!!

Sorry for my silence...

When I started coding the game, I created a small engine with variables which quickly showed its limits.
I took my courage in both hands and I started all the management of the variables, whether for the decorations, monsters and weapons.
I also recoded the save and load part of the level editor
It was long and difficult but it was worth it.
I just finished fighting over baffling bugs
all game FX are improved, there are still a lot of little tweaks to make but nothing complicated
I will be able to attack level 2 in early April
A long video showing the whole of level 1 :



Thank you to everyone who is interested in my work !
I do what i do !!!

Login to post a reply

Server time is: 2020-08-05 03:19:24
Your offset time is: 2020-08-05 03:19:24