A week or two ago my I tested an app on my iPod. It's an app that's been out on the Android for about a year now. When testing it on my iPod everything seemed to work fine. Over the last week or two I've been making a lot of changes to the app to release an update on the Play Store. Since then I can't get the app to work on the iPod or via the AppGameKit Player on the iPod. In the play it gets to about 96% and then closes, and with the installed version it closes after showing the splash screen for a second or two.
I tried deleting all of the certificates and recreating them again, starting from the beginning but both ways causes it to close before it's really even begun.
My question is, is there a way I can view logs either from the AppGameKit player on the device or of the installed IPA and see if they say what might be up with it? I can run a basic print(ScreenFPS()) program through the AppGameKit player on the device. I realise that I've obviously done something in the update that iOS doesn't like (although nothing seems obvious) but as it just closes without any message it's impossible to debug which is why I'm hoping something might be in some logs somewhere on the device.