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DarkBASIC Professional Discussion / Using planes for effects bleeds out some textures on other objects

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gamehazer
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Posted: 10th May 2018 22:21
I need help here

In the picture in the Attached file picture it shows my effect over my staff head, the effect bleeds out the staffs head texture.

This also happens with my doors, when the effect hits any door you can see through the door.

I'm lost, help.

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chafari
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Posted: 11th May 2018 10:12
Hi there
I can't see any wrong effect in this image... anyway try:

set camera range 0.1,30000

I'm not a grumpy grandpa
gamehazer
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Posted: 11th May 2018 15:26
Hi,

if you look at the staff, the top of it disappears and becomes see through when the effect hits it.

I will try to change my camera range to see what happens, thank you, I will let you know.
gamehazer
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Posted: 13th May 2018 02:40
chafari

This did not work, I changed the amount of my camera view and the textures still bleed.

I am at a loss
chafari
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Posted: 13th May 2018 09:06
Can you put the minimum functional code that reproduces that same error ?.

Not necesary to be a great piece of code....just a piece of code showing what you see.
I'm not a grumpy grandpa
gamehazer
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Posted: 13th May 2018 16:41 Edited at: 13th May 2018 16:44
Sure thing, I am so lost here.

This is me setting my range




and this is the shooting code I set up to place the effect on the staff
object 108 is the plane that has the effects

chafari
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Posted: 13th May 2018 21:46
I can't figure out where the problem or what the problem you have there with just a few lines of code because I can not reproduce your issue ...sorry
I'm not a grumpy grandpa
gamehazer
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Posted: 13th May 2018 22:24
Give me a day so I can set up a simple set of code with the same problem then if you can look at it for me I will Appreciate it.
chafari
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Posted: 13th May 2018 22:29
OK mate !
I'm not a grumpy grandpa

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