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FPSC Classic Models and Media / FredP Where are you?

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thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 11th Jun 2018 18:13
i was going through the forums looking for anything new because i wanted to know how he got his Simulated 3rd person to work, i've studied everything about it but i keep getting errors!
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 12th Jun 2018 21:46
Anyone Who helps i would be willing to make them Anything (model wise) for a project or game! (p.s it will be fps ready too!)
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 16th Jun 2018 14:46
Could someone just give me a tutorial on how to do it then? please?
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 18th Jun 2018 01:56 Edited at: 18th Jun 2018 01:57
Thedoctor989 Exactly which simulated 3D view did FredP make? Is there a video to watch?
I did do something along a 3rd pov, it's all in the scripting & animations available for that character.
https://www.youtube.com/watch?v=PmEkPMZ7ekE
I had a lot of "glitching" with the animations at the time. Not sure if it will work better now ?
Is this something what your looking for ?
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 18th Jun 2018 20:37
not exactly, here is what FredP made and i want to do something like it, (just not a snowman)
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 19th Jun 2018 11:24
Thedoctor989 I see now what you mean. He made a weapon hud also a character. Unfortunately there are not
enough commands when using a weapon hud to give the character realistic movement/actions. But this would be doable
I just dont think it would look really good
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 19th Jun 2018 23:09
i wouldn't mind i plan on locking the camera and also i really don't care if it is realistic! after all its just for a brief couple minutes for my game
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 20th Jun 2018 00:36
thedoctor989 I would use a "stock" character, since all the animations & rigging is there.
Do you have something to use ? ( character mesh )
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 20th Jun 2018 14:07 Edited at: 20th Jun 2018 14:09
yeah could you use this character: (made by Sepp)

PS: i couldn't convert it to a X file since i don't have that kind of software
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 20th Jun 2018 23:36
thedoctor989
Quote: " could you use this character: (made by Sepp)"

NO.... you or I should ask permission first. Secondly, you only have a .obj file. That would be just a static entity.
Nothing is rigged or able to play animations. That's why I suggested using a "stock" character
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 21st Jun 2018 00:42
here is the thug x file then?
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Jun 2018 17:04
@ thedoctor989 Not to be rude, but it just doesn't work that way. It's not rigged properly.
It wont work ! You will just have a static character in front of the player, blocking your view.
And you can't crouch or this character sinks into the floor. Its too many problems
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 24th Jun 2018 17:56 Edited at: 24th Jun 2018 18:02
Can you show me what you have right now? i think if you reposition the entity over the shoulder and leave a bit of room to see the back of his head you might be able to get away with the inconsistencies of it!

or could you try to find a mod for Black ice that does it?

something like this:
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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