Hello AppGameKit fans,
I am trying to find a way, to easily show how to open sketchfab models in AppGameKit, but mostly there are problems.
I looked up some Sketchfab models for testing. The Borderlands model with download option looked nice in all my programs. The textures are in four seperate parts. App Game Kit can make use of them with meshes.
3D girl
https://sketchfab.com/models/facfa880785042b0b219667759f2c34f
How ever, I don't get it right in AppGameKit with the textures.
obja[1] = LoadObjectWithChildren("Maya Idle Transition.fbx")
tx1 = LoadImage("SirenBody_Bm.png.jpg")
SetObjectMeshImage(obja[1],2,tx1,0)
SetObjectScalePermanent(obja[1],0.075,0.075,0.075)
The scale is to big, and I tried other meshes to. In the picture we can see, that it is the right mesh, but the UV-coordinates seem to be very wrong.
In Open3D Model Viewer, FragMotion, Akeytsu and Poser there are no problems. For the use in FragMo, I had to save it from Akeytsu to FBX again, I guess.
Before you ask, I also tried the PNGs in the first place as textures. I only used JPEG (and resized it) for better loading, but the result is the same, something wrong mit UV, I think.