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AppGameKit Classic Chat / Notepad++ AGK/OpenGL Shader Syntax Highlighting + Auto Completion

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IronManhood
9
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Joined: 6th Feb 2015
Location: US
Posted: 21st Jun 2018 01:21 Edited at: 21st Jun 2018 13:11
As the title suggests, I made syntax highlighting and auto completion for opengl and agk if anyone is interested.

Edit: Update the syntax highlighting

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IronManhood
9
Years of Service
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Joined: 6th Feb 2015
Location: US
Posted: 21st Jun 2018 11:09
Also, what is everyone's favorite way of coding shaders?
Bengismo
7
Years of Service
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Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 21st Jun 2018 11:45 Edited at: 21st Jun 2018 14:23
You can code shaders in AppGameKit if you want to with syntax highlighting too

Go to Tools->Configuration Files->filetype_extensions.conf

add "*.ps;*.vs;" to the GLSL line so it reads
GLSL=*.glsl;*.frag;*.vert;*.ps;*.vs;

If its a very simple shader then editing it in AppGameKit is fine.

I also use Shadertoy and Typhoonlabs Shader Designer Tool as well as glslsandbox.com

EDIT:
Also...cant believe I forgot this....https://shaderfrog.com

A few people on here were asking about a shader editor for AppGameKit with a nice interactive plug together type front end (Ie..like unity) and shaderfrog has that and the shader produced can be used in agk with a small amount of extra work
IronManhood
9
Years of Service
User Offline
Joined: 6th Feb 2015
Location: US
Posted: 16th Aug 2018 17:16 Edited at: 16th Aug 2018 17:16

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