Hmm, must be doing something wrong for when using the AppGameKit in 64bit mode I'm getting an error:
Failed to load "" function from plugin "Key_Input_Overhaul_Plugin"
(The empty quotes do appear literally like in above text)
In 32bit mode all fine though.
I've tried this in both the Steam version of AppGameKit and in the regular downloaded version.
Also tried deleting the 32bit dll and renaming the 64 bit, but no luck so far.
The filesizes seem a bit odd also:
Windows.dll - 199 KB
Windows64.dll - 1281 KB
Isn't that's a large difference in size?
[EDIT]
Quote: "-Is their a way to return the current state of the capslock key?"
I should have rephrased that:
Is there a way to return the *initial* state of the capslock?
I would like to know that, for I want to be able to use CursorUp /W-key for 'walking' and in combination with Shift for 'running' of the player.
Now holding that key when you prefer running can be annoying, so I would like people to be able to use CapsLock, which thankfully to your plugin should be feasible.
However, afaik there's no way to determine if the key is already 'On' when the game starts, so might give a bit of an odd situation:
One time it might be CapsLock LED indicates it's On, so should be running, but in fact was already On before starting the game so it's actually indicating 'walking' mode, which is confusing to the user if you know what I mean.
Apps such as Word do seem to be able to read the status ok so I suspect there should be a way to read the initial state?
(Might also be handy for the NumLock and ScrollLock keys)