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AppGameKit Classic Chat / Dragonbones support?

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psychoanima
6
Years of Service
User Offline
Joined: 19th Jun 2018
Location:
Posted: 22nd Jun 2018 12:01
I don't have money for Spine and on the other hand I saw that Dragonbones supports some kind of spine file export.

Did anyone tried if spine format exported from Dragonbones actually work in AppGameKit?
Tumira
9
Years of Service
User Offline
Joined: 28th Oct 2015
Location:
Posted: 22nd Jun 2018 16:00
I think you still need to own spine to be able to use the spine runtime legally (Even with dragonbones export to spine.) I still hope AppGameKit would support Dragonbones Json format someday..
Bengismo
7
Years of Service
User Offline
Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 22nd Jun 2018 16:35
You can export from dragonbones and load into AGK. Ive done this a few times.

Unfortunately, there are issues at the moment with animation and so Ive found that the files produced need some manual modification so that they work properly in agk.

Spine essential version is on $69 so it doesnt break the bank.
Alternatively, Id recommend spriters free version and that is supported by AGK.
psychoanima
6
Years of Service
User Offline
Joined: 19th Jun 2018
Location:
Posted: 23rd Jun 2018 00:58
essential version of Spine doesn't have mesh deform and IK which is a probem for me.

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