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Newcomers AppGameKit Corner / mobile VR example that actually works?

Years of Service
User Offline
Joined: 19th Jun 2018
Posted: 26th Jun 2018 14:49
Hi all,

I've tried VR project from User Demos project folder, but it's not working quite alright, it has some weird vertical sliding and it doesn't rotate 360. And eye splitting looks pretty improvised (there is also some 3rd eye(?) screen on the top as well)

Is there any tutorial or more functional example from where I can learn how to setup scene for mobile VR experience ( with accurate 360 rotation and with no sliding)?

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