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AppGameKit Classic Chat / Firebase Automatic Events

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xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 3rd Jul 2018 23:13
This is a reprise of an unanswered thread from a few months ago by PRoF. I am experimenting with Firebase in AppGameKit and confirm the same problem that PRoF mentions.

The only default events that seem to show up (including in Debug Stream with Firebase debugging enabled) are:

* user_engagement
* screen_view

There are a lot of default events that Google supports, some of which would be valuable analytics:

* ad_click
* ad_impression
* in_app_purchase

When debugging Firebase via Xcode I do see that IAP orders to register and supposedly log, but I don't see that recorded as a default event:

Quote: "Jul 3 17:06:49 MyApp[1150] <Debug>: 4.11.0 - [Firebase/Analytics][I-ACS023072] Event logged. Event name, event params: _iapx, {
firebase_event_origin (_o) = auto;
firebase_debug (_dbg) = 1;
firebase_realtime (_r) = 1;
value = 990000;
quantity = 1;
currency = USD;
sandbox = 1;
product_id = com.mycompany.myapp.myproduct.details;
product_name = Product Description;
price = 990000;
}"


Any feedback on why these events are not being triggered in AGK's implementation of Firebase? I have not tried with a production app yet. I realize we can create basic custom events using FirebaseLogEvent("event_name") but for activities like ad viewing and IAP a lot more details are contained in the default event as shown in the snippet above.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 10th Jul 2018 16:47
I'm not familiar with the automatic Firebase events, we setup the Firebase SDK in FirebaseSetup() and it does its thing in the background for the rest of the app. I think there is a way to link your AdMob account to Firebase in the Firebase console, but I don't know how it affects the automatic events.

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