This is a reprise of an unanswered thread from a few months ago by
PRoF. I am experimenting with Firebase in AppGameKit and confirm the same problem that PRoF mentions.
The only default events that seem to show up (including in Debug Stream with Firebase debugging enabled) are:
* user_engagement
* screen_view
There are
a lot of default events that Google supports, some of which would be valuable analytics:
* ad_click
* ad_impression
* in_app_purchase
When debugging Firebase via Xcode I do see that IAP orders to register and supposedly log, but I don't see that recorded as a default event:
Quote: "Jul 3 17:06:49 MyApp[1150] <Debug>: 4.11.0 - [Firebase/Analytics][I-ACS023072] Event logged. Event name, event params: _iapx, {
firebase_event_origin (_o) = auto;
firebase_debug (_dbg) = 1;
firebase_realtime (_r) = 1;
value = 990000;
quantity = 1;
currency = USD;
sandbox = 1;
product_id = com.mycompany.myapp.myproduct.details;
product_name = Product Description;
price = 990000;
}"
Any feedback on why these events are not being triggered in AGK's implementation of Firebase? I have not tried with a production app yet. I realize we can create basic custom events using FirebaseLogEvent("event_name") but for activities like ad viewing and IAP a lot more details are contained in the default event as shown in the snippet above.