I've been all over the tutorials and documentation for AppGameKit and can't find the command for detecting trigger buttons. Shoulder buttons on the XB360 gamepad are 5 and 6 for the left and right shoulder buttons so that's fine. Nothing for trigger buttons. I tested all possible inputs for GetRawJoystickButtonState() and got responses for everything but the trigger buttons. Aren't there commands for detecting whether trigger buttons have been pressed? But also trigger buttons are analog, so shouldn't there should be commands for detecting how much pressure the player is putting on the trigger?
The only relevant thread I could find was someone complaining that trigger buttons hadn't been implemented in DBPro...