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AppGameKit Classic Chat / CodeWorks Visual Scripting Framework for Appgamekit

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RP
6
Years of Service
User Offline
Joined: 29th Nov 2017
Location:
Posted: 15th Jul 2018 11:52
[video=youtube]https://www.youtube.com/watch?v=7sABvpu4_vM&ab_channel=AnkushRai[/video]

Hi guys, I'm working on a visual Scripting IDE for easy game development. It's a drag and drop visual scripting IDE to spit code for several game engines. With this you can simply code the game logic for one time and the IDE will generate codes for several other game engines. For now, the supported game engines are: AppGameKit, GameGuru, Unity C#, Copper Cube 6, Leadworks, LÖVE, Godot, S2 Engine.
Open Beta for GG is out at: https://ank00.itch.io/codeworks
I'm in the process of extending it for AppGamekit...If it is of your interest then consider supporting the project.
IndieGoGo Campaign: https://www.indiegogo.com/projects/codeworks-visual-scripting-framework-3d-computers
GarBenjamin
AGK Developer
7
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 15th Jul 2018 16:50
This sounds fantastic and a lot of artists non traditional programmers would love this!! At breakfast and will check it out later.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)

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