@janbo
looks really nice. I am thinking of creating high-poly models, taking a lot of pictures and using photogrametry. I am also thinking of releasing it for free in some way for the AppGameKit community.
When in 2016 The Game Creators announced to make FPSC Classic free and also a lot of there modelpacks, I started working on converting the models. A lot of the models are for these days "low poly", but would be great for mobile.
I also thoúght about re-painting or re-imaginating the textures.
For two reasons:
1 - more consistent texture style, resolution
2 - als PBR
The style in the first place would be more like Super Mario Odyssee or todays Fortnite, more like cartoons. To save space, and now need for material shaders
And the idea for it was / is, to have about 1.000 objects with textures in about 64 MB space for mobile apps and or for mobile AGK.
The other thing is, to be able to use a game for the OUYA also as an editor. And make something visualy impressive. AppGameKit has a little footprint in comparism to Unreal / Unity when they are installed in the first place. Also nearly no configuration needed. And the only easy to use engine, working on Raspberry Pi (somehow, didn't get the games to work by now)
So here are the idea:
- GUI system
- 1000 low-poly model loader
- some lighting
- some pre-build scripts
for:
good looking, good performance, not very complex scenes / maybe little games with templates.
There are also a "problem" with the animations. The animation system is very restriced and the models are not easy to use in combination. I am talking of the FPSC Classic and some of the GameGuru models.
They are also very large, if you need only a Zombie maybe with three animations in an adventure game, because the Zombie talks to you or so.
Facial animations are also not so easy in AppGameKit with the GameGuru / FPSC Classic models, so there we would need a kind of deform-able-universal model like it is in Poser / DAZ 3D or so.
Another thing would be, to be able to create in MyWorld some things and use it in AppGameKit, but ... hey that would be another complex tool.
So lets start somewhere.
@janbo,
would you show us, how you have done your scene?