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thedoctor989
1
Years of Service
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 5th Aug 2018 19:29
I decided to try to mess around with the Glaive weapon and replaced all the assets with a custom Molotov cocktail weapon, it didn't get what i wanted but it still is pretty cool as well as a ONE TIME USE weapon (not intentionally but still cool) no pickup entity though.. also if anyone could fix it please do!
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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ncmako
7
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 6th Aug 2018 00:46
thedoctor989 Yeah, now that's thinking out of the box Just what we needed, a "Molotov-Cocktail weapon"
Making the flak should be easy. I wonder if a "flame" can be added to the bottle ?
My games never have bugs. They just develop random features..
Lots and lots of random features...
thedoctor989
1
Years of Service
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 6th Aug 2018 16:36
that would be awsome!
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain
ncmako
7
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 20th Aug 2018 01:25
Ok, I had time this weekend to finish a "Molotov" type weapon. Has "burning wick" effect.
Make any adjustments needed in the gunspec & flak to suit your needs
Attached are the files, just drop in the proper folders. Have fun

As always, if any bugs pop-up let me know
My games never have bugs. They just develop random features..
Lots and lots of random features...

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thedoctor989
1
Years of Service
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Joined: 6th Mar 2018
Location: Dimension 669
Posted: 20th Aug 2018 12:35
it looks awesome! just what we needed!
"I'd Rather be hated for who i am, then Loved for who i am not"- Kurt Cobain

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