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AppGameKit Classic Chat / LAN, host and multiple clients using the same port

Author
Message
Cybermind
Valued Member
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Denmark
Posted: 16th Aug 2018 14:02
Hello, my online game can detect if the host is online on the same LAN as the client(s), they all use the same ports (one for multiplayer commands and one for sockets). I have some problems with multiple clients and the host is on the same LAN, more specific one computer often disconnects. Could this be because they all use the same port for connecting to the host? It would seem like it is the socket connection that disconnects.
13/0

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